
Game rule · Difficulty · Health
Random Harm
Random Harm is a game rule in Crusader Kings III (Difficulty and Health) with 6 settings: Dangerous (the default), Illusion of Safety, Safe, Tragic, Spiteful and Tragically Spiteful. None of its settings disables achievements. Patch 1.20.1.2, from game/common/game_rules/00_game_rules.txt.
This section as JSON: /raw/game-rules.json
Quick answers (2)
- What is the default Random Harm game rule in CK3?
- Dangerous: Accidents, bad luck, and the mercurial whims of Fate may inflict Death, the Incapable Trait, and loss of Health at random. (patch 1.20.1.2)
- Does changing the Random Harm rule disable achievements?
- No: none of its 6 settings carries the flag blocks_achievements in patch 1.20.1.2.
6 settings
Dangerous
DefaultAccidents, bad luck, and the mercurial whims of Fate may inflict Death, the Incapable Trait, and loss of Health at random.
The script checks it once, in 1 place
Script values 1
- harm_game_rule_likelihood_value
Every
has_game_rule = harm_dangerousin game/common and game/events, by the top-level object it sits in.harm_dangerous
Illusion of Safety
Random Death or disabling events are much rarer. Till they aren't.
The script checks it once, in 1 place
Script values 1
- harm_game_rule_likelihood_value
Every
has_game_rule = harm_illusion_of_safetyin game/common and game/events, by the top-level object it sits in.harm_illusion_of_safety
Safe
Random harmful events will not kill or cripple Characters. They may still die prematurely in other events, especially if in dangerous situations.
harm_safe
Tragic
Not only the Good die young — now you can too, with boosted chances of random harm events for everyone!
The script checks it once, in 1 place
Script values 1
- harm_game_rule_likelihood_value
Every
has_game_rule = harm_tragicin game/common and game/events, by the top-level object it sits in.harm_tragic
Spiteful
Fate focuses its cruel wrath on Characters of note: those with high Skills, inheritable Traits, notable achievements, and so on.
The script checks it 2 times, in 1 place
Script values 1
- harm_game_rule_likelihood_value
Every
has_game_rule = harm_spitefulin game/common and game/events, by the top-level object it sits in.harm_spiteful
Tragically Spiteful
Everyone's chance of random harm events is markedly increased, but most especially anyone of note.
The script checks it 2 times, in 1 place
Script values 1
- harm_game_rule_likelihood_value
Every
has_game_rule = harm_tragically_spitefulin game/common and game/events, by the top-level object it sits in.harm_tragically_spiteful
Source: game/common/game_rules/00_game_rules.txt line 95 (key random_harm), modifiers from game/common/modifiers, names from the English localisation; Crusader Kings III 1.20.1.2.