CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Game rule · Difficulty · Tweaks · AI

Realm Stability

Realm Stability is a game rule in Crusader Kings III (Difficulty, Tweaks and AI) with 13 settings: AI Only: Lesser, Lesser, AI Only: Lesser Limited, Lesser Limited, Default (the default), AI Only: Higher, AI Only: Extreme, Higher, Extreme, AI Only: Higher Limited, AI Only: Extreme Limited, Higher Limited and Extreme Limited. None of its settings disables achievements. Patch 1.20.1.2, from game/common/game_rules/00_game_rules.txt.

This section as JSON: /raw/game-rules.json

Quick answers (2)
What is the default Realm Stability game rule in CK3?
Default: The default amount of Factions will arise. (patch 1.20.1.2)
Does changing the Realm Stability rule disable achievements?
No: none of its 13 settings carries the flag blocks_achievements in patch 1.20.1.2.

13 settings

  1. AI Only: Lesser

    A higher amount of Factions will arise, but only for AI rulers.

    The script checks it 9 times, in 5 places

    Factions 4

    • Escalated Peasant Faction
    • Nomadic Faction
    • Peasant Faction
    • Populist Faction

    Scripted modifiers (AI weights) 1

    • common_faction_modifiers

    Every has_game_rule = lesser_realm_stability_ai_only in game/common and game/events, by the top-level object it sits in.

    lesser_realm_stability_ai_only

  2. Lesser

    A higher amount of Factions will arise.

    The script checks it 9 times, in 5 places

    Factions 4

    • Escalated Peasant Faction
    • Nomadic Faction
    • Peasant Faction
    • Populist Faction

    Scripted modifiers (AI weights) 1

    • common_faction_modifiers

    Every has_game_rule = lesser_realm_stability in game/common and game/events, by the top-level object it sits in.

    lesser_realm_stability

  3. AI Only: Lesser Limited

    A higher amount of Factions will arise, but only for AI rulers. Populist and Peasant Factions are unaffected.

    The script checks it once, in 1 place

    Scripted modifiers (AI weights) 1

    • common_faction_modifiers

    Every has_game_rule = lesser_realm_stability_regular_factions_ai_only in game/common and game/events, by the top-level object it sits in.

    lesser_realm_stability_regular_factions_ai_only

  4. Lesser Limited

    A higher amount of Factions will arise. Populist and Peasant Factions are unaffected.

    The script checks it once, in 1 place

    Scripted modifiers (AI weights) 1

    • common_faction_modifiers

    Every has_game_rule = lesser_realm_stability_regular_factions in game/common and game/events, by the top-level object it sits in.

    lesser_realm_stability_regular_factions

  5. Default

    Default

    The default amount of Factions will arise.

    default_realm_stability

  6. AI Only: Higher

    A lower amount of Factions will arise, but only for AI rulers.

    The script checks it 9 times, in 5 places

    Factions 4

    • Escalated Peasant Faction
    • Nomadic Faction
    • Peasant Faction
    • Populist Faction

    Scripted modifiers (AI weights) 1

    • common_faction_modifiers

    Every has_game_rule = higher_realm_stability_ai_only in game/common and game/events, by the top-level object it sits in.

    higher_realm_stability_ai_only

  7. AI Only: Extreme

    A extremely low amount of Factions will arise, but only for AI rulers.

    The script checks it 9 times, in 5 places

    Factions 4

    • Escalated Peasant Faction
    • Nomadic Faction
    • Peasant Faction
    • Populist Faction

    Scripted modifiers (AI weights) 1

    • common_faction_modifiers

    Every has_game_rule = extreme_realm_stability_ai_only in game/common and game/events, by the top-level object it sits in.

    extreme_realm_stability_ai_only

  8. Higher

    A lower amount of Factions will arise.

    The script checks it 9 times, in 5 places

    Factions 4

    • Escalated Peasant Faction
    • Nomadic Faction
    • Peasant Faction
    • Populist Faction

    Scripted modifiers (AI weights) 1

    • common_faction_modifiers

    Every has_game_rule = higher_realm_stability in game/common and game/events, by the top-level object it sits in.

    higher_realm_stability

  9. Extreme

    A extremely low amount of Factions will arise.

    The script checks it 9 times, in 5 places

    Factions 4

    • Escalated Peasant Faction
    • Nomadic Faction
    • Peasant Faction
    • Populist Faction

    Scripted modifiers (AI weights) 1

    • common_faction_modifiers

    Every has_game_rule = extreme_realm_stability in game/common and game/events, by the top-level object it sits in.

    extreme_realm_stability

  10. AI Only: Higher Limited

    A lower amount of Factions will arise, but only for AI rulers. Populist and Peasant Factions are unaffected.

    The script checks it once, in 1 place

    Scripted modifiers (AI weights) 1

    • common_faction_modifiers

    Every has_game_rule = higher_realm_stability_regular_factions_ai_only in game/common and game/events, by the top-level object it sits in.

    higher_realm_stability_regular_factions_ai_only

  11. AI Only: Extreme Limited

    A extremely low amount of Factions will arise, but only for AI rulers. Populist and Peasant Factions are unaffected.

    The script checks it once, in 1 place

    Scripted modifiers (AI weights) 1

    • common_faction_modifiers

    Every has_game_rule = extreme_realm_stability_regular_factions_ai_only in game/common and game/events, by the top-level object it sits in.

    extreme_realm_stability_regular_factions_ai_only

  12. Higher Limited

    A lower amount of Factions will arise. Populist and Peasant Factions are unaffected.

    The script checks it once, in 1 place

    Scripted modifiers (AI weights) 1

    • common_faction_modifiers

    Every has_game_rule = higher_realm_stability_regular_factions in game/common and game/events, by the top-level object it sits in.

    higher_realm_stability_regular_factions

  13. Extreme Limited

    A extremely low amount of Factions will arise. Populist and Peasant Factions are unaffected.

    The script checks it once, in 1 place

    Scripted modifiers (AI weights) 1

    • common_faction_modifiers

    Every has_game_rule = extreme_realm_stability_regular_factions in game/common and game/events, by the top-level object it sits in.

    extreme_realm_stability_regular_factions

Source: game/common/game_rules/00_game_rules.txt line 540 (key realm_stability), modifiers from game/common/modifiers, names from the English localisation; Crusader Kings III 1.20.1.2.

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