CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Game rule · Difficulty · Health

Plague Frequency

Plague Frequency is a game rule in Crusader Kings III (Difficulty and Health) with 7 settings: Normal (the default), Often, Very Often, Doomsday, Rare, Very Rare and Disabled. None of its settings disables achievements. Patch 1.20.1.2, from game/common/game_rules/00_game_rules.txt.

This section as JSON: /raw/game-rules.json

Quick answers (2)
What is the default Plague Frequency game rule in CK3?
Normal: Plagues will appear and spread at a normal rate. (patch 1.20.1.2)
Does changing the Plague Frequency rule disable achievements?
No: none of its 7 settings carries the flag blocks_achievements in patch 1.20.1.2.

7 settings

  1. Normal

    Default

    Plagues will appear and spread at a normal rate.

    epidemic_frequency_normal

  2. Often

    Plagues will appear and spread more frequently.

    The script checks it 7 times, in 6 places

    Script values 6

    • outbreak_chance_apocalyptic_mult_value
    • outbreak_chance_black_plague_mult_value
    • outbreak_chance_dysentery_mult_value
    • outbreak_chance_major_mult_value
    • outbreak_chance_minor_mult_value
    • spread_chance_epidemics_mult_value

    Every has_game_rule = epidemic_frequency_often in game/common and game/events, by the top-level object it sits in.

    epidemic_frequency_often

  3. Very Often

    Plagues will appear and spread much more frequently.

    The script checks it 10 times, in 7 places

    Script values 7

    • outbreak_chance_apocalyptic_mult_value
    • outbreak_chance_black_plague_mult_value
    • outbreak_chance_dysentery_mult_value
    • outbreak_chance_major_mult_value
    • outbreak_chance_minor_mult_value
    • recent_epidemics_outbreak_mult_value
    • spread_chance_epidemics_mult_value

    Every has_game_rule = epidemic_frequency_very_often in game/common and game/events, by the top-level object it sits in.

    epidemic_frequency_very_often

  4. Doomsday

    The air is thick with miasma, and the rivers run rife with corruption. Pestilence is the very air you breathe and the water you drink. There is no respite from the eternal plague.

    The script checks it 10 times, in 7 places

    Script values 7

    • outbreak_chance_apocalyptic_mult_value
    • outbreak_chance_black_plague_mult_value
    • outbreak_chance_dysentery_mult_value
    • outbreak_chance_major_mult_value
    • outbreak_chance_minor_mult_value
    • recent_epidemics_outbreak_mult_value
    • spread_chance_epidemics_mult_value

    Every has_game_rule = epidemic_frequency_doomsday in game/common and game/events, by the top-level object it sits in.

    epidemic_frequency_doomsday

  5. Rare

    Plagues will rarely appear and spread with less frequency.

    The script checks it 6 times, in 6 places

    Script values 6

    • outbreak_chance_apocalyptic_mult_value
    • outbreak_chance_black_plague_mult_value
    • outbreak_chance_dysentery_mult_value
    • outbreak_chance_major_mult_value
    • outbreak_chance_minor_mult_value
    • spread_chance_epidemics_mult_value

    Every has_game_rule = epidemic_frequency_rare in game/common and game/events, by the top-level object it sits in.

    epidemic_frequency_rare

  6. Very Rare

    Plagues will very rarely appear and spread with much less frequency.

    The script checks it 6 times, in 6 places

    Script values 6

    • outbreak_chance_apocalyptic_mult_value
    • outbreak_chance_black_plague_mult_value
    • outbreak_chance_dysentery_mult_value
    • outbreak_chance_major_mult_value
    • outbreak_chance_minor_mult_value
    • spread_chance_epidemics_mult_value

    Every has_game_rule = epidemic_frequency_very_rare in game/common and game/events, by the top-level object it sits in.

    epidemic_frequency_very_rare

  7. Disabled

    Plagues will not appear.

    The script checks it 24 times, in 11 places

    Epidemics 7

    • bubonic_plague
    • consumption
    • dysentery
    • ergotism
    • measles
    • smallpox
    • typhus

    Script values 1

    • outbreak_chance_black_plague_default_value

    Every has_game_rule = epidemic_frequency_disabled in game/common and game/events, by the top-level object it sits in.

    epidemic_frequency_disabled

Source: game/common/game_rules/00_game_rules.txt line 249 (key other_epidemic_frequency), modifiers from game/common/modifiers, names from the English localisation; Crusader Kings III 1.20.1.2.

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