
Decision · Major Adventurer Decisions
Become a Great Conqueror
I sing of warfare and a man at war
For far too long has my sword brought riches to others, now the Earth shall drown beneath an ocean of blood for my glory. A time of great tribulation shall begin, unmatched since the dawn of time!
Requirements
The lines the game itself shows for this decision's conditions:
- You have participated in at least 20 wars
- You have participated in at least 5 wars against Kings or Emperors
- You have at least 2 Commander Traits
- You have at least 4000 Soldiers
- You have killed at least 12 Characters
- You have completed at least 20 Raid for Captives or Stand With Us Contracts
- You have at least 6 knights with 18 Prowess or higher
- You have at least 12 knights with 12 Prowess or higher
Shown to a character when (is_shown) (26 lines of game script)
government_has_flag = government_is_landless_adventurer
trigger_if = {
limit = {
is_ai = yes
OR = {
exists = location.county.holder
exists = location.duchy.holder
exists = location.county.holder.top_liege
}
}
NOT = {
any_player = {
OR = {
this = location.county.holder
this = location.duchy.holder
this = location.county.holder.top_liege
}
}
}
}
NOR = {
has_game_rule = no_conquerors_frequency
has_character_flag = had_laamp_conq_decision
has_trait = conqueror
}
has_ep3_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.
Can be taken when (is_valid) (80 lines of game script)
calc_true_if = {
amount >= 8
martial >= 22
prestige_level >= 5
AND = {
has_trait = strategist
has_trait = gallant
}
custom_tooltip = {
text = become_conqueror_decision_war_participation
any_memory = {
count >= 20
OR = {
has_memory_type = offensive_war
has_memory_type = defensive_war
has_memory_type = joined_allys_war
}
}
}
custom_tooltip = {
text = become_conqueror_decision_war_participation_kingdom
any_memory = {
count >= 5
OR = {
has_memory_type = offensive_war
has_memory_type = defensive_war
has_memory_type = joined_allys_war
}
any_memory_participant = {
primary_title.tier >= tier_kingdom
}
}
}
calc_true_if = {
amount >= 1
custom_tooltip = {
text = become_conqueror_decision_two_commander_traits
any_character_trait = {
count >= 2
has_trait_category = commander
}
}
martial >= 28
}
custom_tooltip = {
text = become_conqueror_decision_enough_troops
current_military_strength >= 4000
}
custom_tooltip = {
text = become_conqueror_decision_enough_battle_kills
any_killed_character = {
count >= 12
}
}
custom_tooltip = {
text = become_conqueror_decision_enough_war_contracts
has_variable = war_contract_tracker
var:war_contract_tracker >= 20
}
calc_true_if = {
amount >= 1
custom_tooltip = {
text = become_conqueror_decision_enough_high_level_knights
any_knight = {
count >= 6
prowess >= 18
}
}
custom_tooltip = {
text = become_conqueror_decision_enough_mediocre_knights
any_knight = {
count >= 12
prowess >= 12
}
}
}
}
NOT = {
has_trait = incapable
}As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.
Effects
- Upon becoming landed, you will get the Conqueror Trait
- You will get an army of seasoned veterans, consisting of Accolade Maa Lancers and Accolade Maa Vanguards
- You will get the The Greatest Conqueror Legend Seed
Effect (49 lines of game script)
custom_tooltip = become_conqueror_decision_reward
custom_tooltip = become_conqueror_decision_troops
if = {
limit = {
has_dlc_feature = legends
}
custom_tooltip = become_conqueror_decision_legend_seed
}
trigger_event = ep3_laamp_decision_event.1110
show_as_tooltip = {
if = {
limit = {
exists = location.kingdom.holder
}
add_pressed_claim = location.kingdom
start_war = {
cb = ep3_laamp_adventurer_kingdom_invasion
target = location.kingdom.holder
claimant = root
target_title = location.kingdom
target_title = location.kingdom.title_capital_county
}
}
else_if = {
limit = {
exists = location.duchy.holder
}
add_pressed_claim = location.duchy
start_war = {
cb = claim_cb
target = location.duchy.holder
claimant = root
target_title = location.duchy
target_title = location.duchy.title_capital_county
}
}
else_if = {
limit = {
exists = location.county.holder
}
add_pressed_claim = location.county
start_war = {
cb = claim_cb
target = location.county.holder
claimant = root
target_title = location.county
}
}
}As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.