CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Major Adventurer Decisions

Become a Great Conqueror

I sing of warfare and a man at war

5,000PrestigeRoads to Power

For far too long has my sword brought riches to others, now the Earth shall drown beneath an ocean of blood for my glory. A time of great tribulation shall begin, unmatched since the dawn of time!

Requirements

The lines the game itself shows for this decision's conditions:

  • You have participated in at least 20 wars
  • You have participated in at least 5 wars against Kings or Emperors
  • You have at least 2 Commander Traits
  • You have at least 4000 Soldiers
  • You have killed at least 12 Characters
  • You have completed at least 20 Raid for Captives or Stand With Us Contracts
  • You have at least 6 knights with 18 Prowess or higher
  • You have at least 12 knights with 12 Prowess or higher
Shown to a character when (is_shown) (26 lines of game script)
government_has_flag = government_is_landless_adventurer
trigger_if = {
	limit = {
		is_ai = yes
		OR = {
			exists = location.county.holder
			exists = location.duchy.holder
			exists = location.county.holder.top_liege
		}
	}
	NOT = {
		any_player = {
			OR = {
				this = location.county.holder
				this = location.duchy.holder
				this = location.county.holder.top_liege
			}
		}
	}
}
NOR = {
	has_game_rule = no_conquerors_frequency
	has_character_flag = had_laamp_conq_decision
	has_trait = conqueror
}
has_ep3_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.

Can be taken when (is_valid) (80 lines of game script)
calc_true_if = {
	amount >= 8
	martial >= 22
	prestige_level >= 5
	AND = {
		has_trait = strategist
		has_trait = gallant
	}
	custom_tooltip = {
		text = become_conqueror_decision_war_participation
		any_memory = {
			count >= 20
			OR = {
				has_memory_type = offensive_war
				has_memory_type = defensive_war
				has_memory_type = joined_allys_war
			}
		}
	}
	custom_tooltip = {
		text = become_conqueror_decision_war_participation_kingdom
		any_memory = {
			count >= 5
			OR = {
				has_memory_type = offensive_war
				has_memory_type = defensive_war
				has_memory_type = joined_allys_war
			}
			any_memory_participant = {
				primary_title.tier >= tier_kingdom
			}
		}
	}
	calc_true_if = {
		amount >= 1
		custom_tooltip = {
			text = become_conqueror_decision_two_commander_traits
			any_character_trait = {
				count >= 2
				has_trait_category = commander
			}
		}
		martial >= 28
	}
	custom_tooltip = {
		text = become_conqueror_decision_enough_troops
		current_military_strength >= 4000
	}
	custom_tooltip = {
		text = become_conqueror_decision_enough_battle_kills
		any_killed_character = {
			count >= 12
		}
	}
	custom_tooltip = {
		text = become_conqueror_decision_enough_war_contracts
		has_variable = war_contract_tracker
		var:war_contract_tracker >= 20
	}
	calc_true_if = {
		amount >= 1
		custom_tooltip = {
			text = become_conqueror_decision_enough_high_level_knights
			any_knight = {
				count >= 6
				prowess >= 18
			}
		}
		custom_tooltip = {
			text = become_conqueror_decision_enough_mediocre_knights
			any_knight = {
				count >= 12
				prowess >= 12
			}
		}
	}
}
NOT = {
	has_trait = incapable
}

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.

Effects

  • Upon becoming landed, you will get the Conqueror Trait
  • You will get an army of seasoned veterans, consisting of Accolade Maa Lancers and Accolade Maa Vanguards
  • You will get the The Greatest Conqueror Legend Seed
Effect (49 lines of game script)
custom_tooltip = become_conqueror_decision_reward
custom_tooltip = become_conqueror_decision_troops
if = {
	limit = {
		has_dlc_feature = legends
	}
	custom_tooltip = become_conqueror_decision_legend_seed
}
trigger_event = ep3_laamp_decision_event.1110
show_as_tooltip = {
	if = {
		limit = {
			exists = location.kingdom.holder
		}
		add_pressed_claim = location.kingdom
		start_war = {
			cb = ep3_laamp_adventurer_kingdom_invasion
			target = location.kingdom.holder
			claimant = root
			target_title = location.kingdom
			target_title = location.kingdom.title_capital_county
		}
	}
	else_if = {
		limit = {
			exists = location.duchy.holder
		}
		add_pressed_claim = location.duchy
		start_war = {
			cb = claim_cb
			target = location.duchy.holder
			claimant = root
			target_title = location.duchy
			target_title = location.duchy.title_capital_county
		}
	}
	else_if = {
		limit = {
			exists = location.county.holder
		}
		add_pressed_claim = location.county
		start_war = {
			cb = claim_cb
			target = location.county.holder
			claimant = root
			target_title = location.county
		}
	}
}

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.

Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.