
Decision · Major Adventurer Decisions
Found a Holding
Strike the Earth!
During my travels I have amassed sizable wealth. These fertile, pristine grounds look like a good place to invest it, and reap the benefits in the years to come.
Requirements
The lines the game itself shows for this decision's conditions:
- You need to be in a Barony that does not have a holding
Shown to a character when (is_shown) (5 lines of game script)
government_has_flag = government_is_landless_adventurer
NOT = {
has_character_flag = laamp_city_builder
}
has_ep3_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.
Can be taken when (is_valid) (25 lines of game script)
custom_tooltip = {
text = start_city_construction_decision_empty_holding
exists = location.county.holder
location = {
has_holding = no
}
}
culture = {
has_innovation = innovation_city_planning
}
location.county.holder ?= {
opinion = {
target = root
value >= 10
}
}
calc_true_if = {
amount >= 3
gold >= 1000
piety_level >= 3
prestige_level >= 3
has_trait = architect
stewardship >= 18
}
is_incapable = noAs written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.
Effects
- Fulfilling more optional requirements will offer additional choices during holding establishment, including constructing unique Buildings You will be able to construct more holdings after this one. Upon construction, you will have chance to forcefully take the holding for yourself. Otherwise, each year the holding will pay dividends. The amount depends on the number of combined Building levels in this Barony and the Development of the county, from 25 up to 200. This amount will slowly decrease for every passing year after the construction has been finished.
Effect (33 lines of game script)
if = {
limit = {
location.county.holder = {
government_has_flag = government_is_mandala
}
}
show_as_tooltip = {
location = {
begin_create_holding = {
type = temple_citadel_holding
}
}
}
set_variable = {
name = city_construction_is_temple_citadel
value = location.county
}
}
else = {
show_as_tooltip = {
location = {
begin_create_holding = {
type = castle_holding
}
}
}
set_variable = {
name = city_construction_is_castle
value = location.county
}
}
custom_tooltip = start_city_construction_decision_more_rewards
trigger_event = ep3_laamp_decision_event.1130As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.