CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Major Adventurer Decisions

The … Path — Ascension

It is the time of the preacher

The continued existence of vile heretics and misguided heathens is an offense to any good …, to … …!

Requirements

The lines the game itself shows for this decision's conditions:

  • You completed Pilgrimages to at least two unique Holy Sites
  • Your current Location must be a … Holy Site, following …, ruled by a … Top Liege.
Shown to a character when (is_shown) (7 lines of game script)
government_has_flag = government_is_landless_adventurer
is_adult = yes
NOR = {
	has_trait = cynical
	has_character_flag = zealous_missionary_prep
}
has_ep3_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.

Can be taken when (is_valid) (84 lines of game script)
trigger_if = {
	limit = {
		rite = {
			rite_has_parameter = tenet_acts_of_apostles_laamp_missionary_bonus
		}
	}
	is_ai = yes
}
trigger_else_if = {
	limit = {
		rite = {
			rite_has_parameter = tenet_acts_of_apostles_laamp_missionary_bonus
		}
		is_ai = no
	}
	is_ai = no
	calc_true_if = {
		amount >= 1
		custom_tooltip = {
			text = zealous_missionary_prep_decision_holy_sites_visited_req
			has_variable = visited_unique_holy_sites_count
			OR = {
				var:visited_unique_holy_sites_count >= 2
				is_ai = yes
			}
		}
		has_trait = theologian
		piety_level >= 3
	}
}
trigger_else = {
	calc_true_if = {
		amount >= 2
		custom_tooltip = {
			text = zealous_missionary_prep_decision_holy_sites_visited_req
			has_variable = visited_unique_holy_sites_count
			OR = {
				var:visited_unique_holy_sites_count >= 2
				is_ai = yes
			}
		}
		has_trait = theologian
		piety_level >= 4
	}
}
custom_tooltip = {
	text = zealous_missionary_prep_decision_holy_site
	OR = {
		AND = {
			is_ai = no
			location = {
				barony = {
					is_holy_site_of = root.faith
				}
				county.faith = root.faith
				county.holder.top_liege.faith = root.faith
			}
		}
		AND = {
			is_ai = yes
			has_trait = zealous
			learning > 18
			NOT = {
				any_player = {
					faith = location.faith
				}
			}
			current_month = 4
		}
		AND = {
			is_ai = yes
			rite = {
				rite_has_parameter = tenet_acts_of_apostles_laamp_missionary_bonus
			}
			OR = {
				has_trait = zealous
				learning > 10
			}
		}
	}
}
NOT = {
	has_trait = incapable
}

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.

Effects

  • For the next decade, you will walk the path of a pious … missionary: You will be able to convert counties you visit to …, either by the truth in your words or by the might of your sword. Grave peril awaits those who will fail along the way, for only the worthy shall receive … reward in …. • Higher development counties are harder to convert. • Speaking the local language increases the chance of success. • Having more troops and knights than local garrison also increase the chance of success.
  • Chance to advance you on the path of the Assassins
Effect (24 lines of game script)
if = {
	limit = {
		NOT = {
			has_trait = zealous
		}
	}
	add_trait = zealous
	add_stress = medium_stress_gain
}
hidden_effect = {
	trigger_event = ep3_laamp_decision_event.1101
	add_character_flag = zealous_missionary_prep
}
custom_tooltip = {
	text = zealous_missionary_prep_decision_reward_desc
}
if = {
	limit = {
		any_owned_story = {
			story_type = story_hasan
		}
	}
	custom_tooltip = chance_to_advance_to_the_assassins_tt
}

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.

Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).