
Decision · Major Adventurer Decisions
Form the Cossack Kingdom
Create the Cossack Culture and Kingdom
Bring the Kazak and … together as a new Culture in a new Kingdom
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (19 lines of game script)
culture ?= {
OR = {
has_cultural_pillar = heritage_tungusic
has_cultural_pillar = heritage_west_slavic
has_cultural_pillar = heritage_east_slavic
has_cultural_pillar = heritage_south_slavic
}
}
OR = {
is_landless_adventurer = yes
has_trait = adventurer
}
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_create_cossack_kingdom
}
}
is_playable_character = yesAs written in game/common/decisions/10_nomad_other_decisions.txt.
Can be taken when (is_valid) (16 lines of game script)
prestige_level >= high_prestige_level
has_trait = adventurer
has_government = nomad_government
is_independent_ruler = yes
AND = {
completely_controls = title:d_tana
completely_controls = title:d_don_valley
OR = {
completely_controls = title:d_itil
completely_controls = title:d_red_levedia
completely_controls = title:d_levedia
}
}
is_landed = yes
is_capable_adult = yes
is_imprisoned = noAs written in game/common/decisions/10_nomad_other_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (10 lines of game script)
show_as_tooltip = {
create_cossack_scripted_effect = yes
}
hidden_effect = {
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_create_cossack_kingdom
}
}
trigger_event = major_decisions.3600As written in game/common/decisions/10_nomad_other_decisions.txt.
Source: game/common/decisions/10_nomad_other_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).