CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Major Adventurer Decisions

Form the Cossack Kingdom

Create the Cossack Culture and Kingdom

Bring the Kazak and … together as a new Culture in a new Kingdom

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (19 lines of game script)
culture ?= {
	OR = {
		has_cultural_pillar = heritage_tungusic
		has_cultural_pillar = heritage_west_slavic
		has_cultural_pillar = heritage_east_slavic
		has_cultural_pillar = heritage_south_slavic
	}
}
OR = {
	is_landless_adventurer = yes
	has_trait = adventurer
}
NOT = {
	is_target_in_global_variable_list = {
		name = unavailable_unique_decisions
		target = flag:flag_create_cossack_kingdom
	}
}
is_playable_character = yes

As written in game/common/decisions/10_nomad_other_decisions.txt.

Can be taken when (is_valid) (16 lines of game script)
prestige_level >= high_prestige_level
has_trait = adventurer
has_government = nomad_government
is_independent_ruler = yes
AND = {
	completely_controls = title:d_tana
	completely_controls = title:d_don_valley
	OR = {
		completely_controls = title:d_itil
		completely_controls = title:d_red_levedia
		completely_controls = title:d_levedia
	}
}
is_landed = yes
is_capable_adult = yes
is_imprisoned = no

As written in game/common/decisions/10_nomad_other_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (10 lines of game script)
show_as_tooltip = {
	create_cossack_scripted_effect = yes
}
hidden_effect = {
	add_to_global_variable_list = {
		name = unavailable_unique_decisions
		target = flag:flag_create_cossack_kingdom
	}
}
trigger_event = major_decisions.3600

As written in game/common/decisions/10_nomad_other_decisions.txt.

Source: game/common/decisions/10_nomad_other_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).