
Game rule · Titles & Realm · Tweaks
Exclave Independence
Exclave Independence is a game rule in Crusader Kings III (Titles & Realm and Tweaks) with 7 settings: Off, Limited (AI Only), Significant (AI Only) (the default), Total (AI Only), Limited, Significant and Total. None of its settings disables achievements. Patch 1.20.1.2, from game/common/game_rules/00_game_rules.txt.
This section as JSON: /raw/game-rules.json
Quick answers (2)
- What is the default Exclave Independence game rule in CK3?
- Significant (AI Only): Exclaves of Independent AI Rulers at peace will be removed on succession unless connected via a naval path or part of the De Jure territory. (patch 1.20.1.2)
- Does changing the Exclave Independence rule disable achievements?
- No: none of its 7 settings carries the flag blocks_achievements in patch 1.20.1.2.
7 settings
Off
Independent Rulers can have exclaves (disconnected land) anywhere in the world.
The script checks it 2 times, in 2 places
Events 2
Every
has_game_rule = off_exclave_independencein game/common and game/events, by the top-level object it sits in.off_exclave_independence
Limited (AI Only)
Exclaves of Independent AI Rulers at peace will be removed on succession unless connected to the Capital area by one County, via a naval path or part of the De Jure territory.
The script checks it once, in 1 place
Scripted effects 1
Every
has_game_rule = ai_limited_exclave_independencein game/common and game/events, by the top-level object it sits in.ai_limited_exclave_independence
Significant (AI Only)
DefaultExclaves of Independent AI Rulers at peace will be removed on succession unless connected via a naval path or part of the De Jure territory.
The script checks it once, in 1 place
Scripted effects 1
Every
has_game_rule = ai_significant_exclave_independencein game/common and game/events, by the top-level object it sits in.ai_significant_exclave_independence
Total (AI Only)
Exclaves of Independent AI Rulers at peace will be removed on succession unless they are connected via a naval path.
The script checks it once, in 1 place
Scripted effects 1
Every
has_game_rule = ai_total_exclave_independencein game/common and game/events, by the top-level object it sits in.ai_total_exclave_independence
Limited
Exclaves of Independent Rulers at peace will be removed on succession unless connected to the Capital area by one County, via a naval path or part of the De Jure territory.
The script checks it once, in 1 place
Scripted effects 1
Every
has_game_rule = limited_exclave_independencein game/common and game/events, by the top-level object it sits in.limited_exclave_independence
Significant
Exclaves of Independent Rulers at peace will be removed on succession unless connected via a naval path or part of the De Jure territory.
The script checks it once, in 1 place
Scripted effects 1
Every
has_game_rule = significant_exclave_independencein game/common and game/events, by the top-level object it sits in.significant_exclave_independence
Total
Exclaves of Independent Rulers at peace will be removed on succession unless they are connected via a naval path.
The script checks it once, in 1 place
Scripted effects 1
Every
has_game_rule = total_exclave_independencein game/common and game/events, by the top-level object it sits in.total_exclave_independence
Source: game/common/game_rules/00_game_rules.txt line 406 (key exclave_independence), modifiers from game/common/modifiers, names from the English localisation; Crusader Kings III 1.20.1.2.