CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Game rule · Titles & Realm · Tweaks

Exclave Independence

Exclave Independence is a game rule in Crusader Kings III (Titles & Realm and Tweaks) with 7 settings: Off, Limited (AI Only), Significant (AI Only) (the default), Total (AI Only), Limited, Significant and Total. None of its settings disables achievements. Patch 1.20.1.2, from game/common/game_rules/00_game_rules.txt.

This section as JSON: /raw/game-rules.json

Quick answers (2)
What is the default Exclave Independence game rule in CK3?
Significant (AI Only): Exclaves of Independent AI Rulers at peace will be removed on succession unless connected via a naval path or part of the De Jure territory. (patch 1.20.1.2)
Does changing the Exclave Independence rule disable achievements?
No: none of its 7 settings carries the flag blocks_achievements in patch 1.20.1.2.

7 settings

  1. Off

    Independent Rulers can have exclaves (disconnected land) anywhere in the world.

    The script checks it 2 times, in 2 places

    Every has_game_rule = off_exclave_independence in game/common and game/events, by the top-level object it sits in.

    off_exclave_independence

  2. Limited (AI Only)

    Exclaves of Independent AI Rulers at peace will be removed on succession unless connected to the Capital area by one County, via a naval path or part of the De Jure territory.

    The script checks it once, in 1 place

    Every has_game_rule = ai_limited_exclave_independence in game/common and game/events, by the top-level object it sits in.

    ai_limited_exclave_independence

  3. Significant (AI Only)

    Default

    Exclaves of Independent AI Rulers at peace will be removed on succession unless connected via a naval path or part of the De Jure territory.

    The script checks it once, in 1 place

    Every has_game_rule = ai_significant_exclave_independence in game/common and game/events, by the top-level object it sits in.

    ai_significant_exclave_independence

  4. Total (AI Only)

    Exclaves of Independent AI Rulers at peace will be removed on succession unless they are connected via a naval path.

    The script checks it once, in 1 place

    Every has_game_rule = ai_total_exclave_independence in game/common and game/events, by the top-level object it sits in.

    ai_total_exclave_independence

  5. Limited

    Exclaves of Independent Rulers at peace will be removed on succession unless connected to the Capital area by one County, via a naval path or part of the De Jure territory.

    The script checks it once, in 1 place

    Every has_game_rule = limited_exclave_independence in game/common and game/events, by the top-level object it sits in.

    limited_exclave_independence

  6. Significant

    Exclaves of Independent Rulers at peace will be removed on succession unless connected via a naval path or part of the De Jure territory.

    The script checks it once, in 1 place

    Every has_game_rule = significant_exclave_independence in game/common and game/events, by the top-level object it sits in.

    significant_exclave_independence

  7. Total

    Exclaves of Independent Rulers at peace will be removed on succession unless they are connected via a naval path.

    The script checks it once, in 1 place

    Every has_game_rule = total_exclave_independence in game/common and game/events, by the top-level object it sits in.

    total_exclave_independence

Source: game/common/game_rules/00_game_rules.txt line 406 (key exclave_independence), modifiers from game/common/modifiers, names from the English localisation; Crusader Kings III 1.20.1.2.

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