
Game rule · AI · Culture
Hybrid Culture Frequency
Hybrid Culture Frequency is a game rule in Crusader Kings III (AI and Culture) with 3 settings: Default (the default), Less Common and None. None of its settings disables achievements. Patch 1.20.1.2, from game/common/game_rules/00_game_rules.txt.
This section as JSON: /raw/game-rules.json
Quick answers (2)
- What is the default Hybrid Culture Frequency game rule in CK3?
- Default: The default amount of Hybrid Cultures will appear. (patch 1.20.1.2)
- Does changing the Hybrid Culture Frequency rule disable achievements?
- No: none of its 3 settings carries the flag blocks_achievements in patch 1.20.1.2.
3 settings
Default
DefaultThe default amount of Hybrid Cultures will appear.
default_hybrid_culture_ai_frequency
Less Common
Fewer Hybrid Cultures will appear.
The script checks it 5 times, in 3 places
Decisions 1
Events 1
Character interactions 1
- ai_cultural_hybridization_interaction
Every
has_game_rule = less_common_hybrid_culture_ai_frequencyin game/common and game/events, by the top-level object it sits in.less_common_hybrid_culture_ai_frequency
None
No non-player created Hybrid Cultures will appear.
The script checks it once, in 1 place
Scripted triggers 1
Every
has_game_rule = none_hybrid_culture_ai_frequencyin game/common and game/events, by the top-level object it sits in.none_hybrid_culture_ai_frequency
Source: game/common/game_rules/00_game_rules.txt line 597 (key hybrid_culture_ai_frequency), modifiers from game/common/modifiers, names from the English localisation; Crusader Kings III 1.20.1.2.