CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

game_rule_can_create_hybird_culture_trigger

game_rule_can_create_hybird_culture_trigger = yes

game/common/scripted_triggers/00_game_rule_triggers.txt, line 275 (9 lines). No parameters.

game_rule_can_create_hybird_culture_trigger is a scripted trigger in Crusader Kings III, written at line 275 of its file. It takes no parameters: game_rule_can_create_hybird_culture_trigger = yes (or no). The game's script calls it in 3 places, among them Blend … and … Traditions (decision), ai_cultural_hybridization_interaction (interaction) and Cultural Intermingling (event culture_emergence_events.0001). Patch 1.20.1.2, from game/common/scripted_triggers/00_game_rule_triggers.txt.

What it checks

  • If played by the AI:
    • Game rule not set to “None”
    • Does not have “has ai hybrid event cooldown” (a variable the game's script sets)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
game_rule_can_create_hybird_culture_trigger = {
	trigger_if = {
		limit = { is_ai = yes }
		NOR = {
			has_game_rule = none_hybrid_culture_ai_frequency
			has_global_variable = has_ai_hybrid_event_cooldown
		}
	}
}

As written in game/common/scripted_triggers/00_game_rule_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls game_rule_can_create_hybird_culture_trigger.

Character interactions (1)

  • ai_cultural_hybridization_interaction

Events (1)

Source: game/common/scripted_triggers/00_game_rule_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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