Scripted trigger
game_rule_can_create_hybird_culture_trigger
game_rule_can_create_hybird_culture_trigger = yesgame/common/scripted_triggers/00_game_rule_triggers.txt, line 275 (9 lines). No parameters.
game_rule_can_create_hybird_culture_trigger is a scripted trigger in Crusader Kings III, written at line 275 of its file. It takes no parameters: game_rule_can_create_hybird_culture_trigger = yes (or no). The game's script calls it in 3 places, among them Blend … and … Traditions (decision), ai_cultural_hybridization_interaction (interaction) and Cultural Intermingling (event culture_emergence_events.0001). Patch 1.20.1.2, from game/common/scripted_triggers/00_game_rule_triggers.txt.
What it checks
- If played by the AI:
- Game rule not set to “None”
- Does not have “has ai hybrid event cooldown” (a variable the game's script sets)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
game_rule_can_create_hybird_culture_trigger = {
trigger_if = {
limit = { is_ai = yes }
NOR = {
has_game_rule = none_hybrid_culture_ai_frequency
has_global_variable = has_ai_hybrid_event_cooldown
}
}
}As written in game/common/scripted_triggers/00_game_rule_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls game_rule_can_create_hybird_culture_trigger.
Decisions (1)
Character interactions (1)
- ai_cultural_hybridization_interaction
Events (1)
- Cultural Intermingling
culture_emergence_events.0001
Source: game/common/scripted_triggers/00_game_rule_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.