
Game rule · AI · Culture
Divergent Culture Frequency
Divergent Culture Frequency is a game rule in Crusader Kings III (AI and Culture) with 4 settings: Default (the default), Less Common, None and Relaxed. None of its settings disables achievements. Patch 1.20.1.2, from game/common/game_rules/00_game_rules.txt.
This section as JSON: /raw/game-rules.json
Quick answers (2)
- What is the default Divergent Culture Frequency game rule in CK3?
- Default: The default amount of Divergent Cultures will appear. (patch 1.20.1.2)
- Does changing the Divergent Culture Frequency rule disable achievements?
- No: none of its 4 settings carries the flag blocks_achievements in patch 1.20.1.2.
4 settings
Default
DefaultThe default amount of Divergent Cultures will appear.
default_divergent_culture_ai_frequency
Less Common
Fewer Divergent Cultures will appear.
The script checks it 4 times, in 3 places
Script values 1
- divergence_yearly_chance
Every
has_game_rule = less_common_divergent_culture_ai_frequencyin game/common and game/events, by the top-level object it sits in.less_common_divergent_culture_ai_frequency
None
No non-player created Divergent Cultures will appear.
The script checks it 2 times, in 2 places
Events 1
Script values 1
- divergence_yearly_chance
Every
has_game_rule = none_divergent_culture_ai_frequencyin game/common and game/events, by the top-level object it sits in.none_divergent_culture_ai_frequency
Relaxed
Divergent Cultures will appear more often, with most of the harsher restrictions lifted.
The script checks it 5 times, in 3 places
Script values 1
- divergence_yearly_chance
Every
has_game_rule = relaxed_divergent_culture_ai_frequencyin game/common and game/events, by the top-level object it sits in.relaxed_divergent_culture_ai_frequency
Source: game/common/game_rules/00_game_rules.txt line 641 (key divergent_culture_ai_frequency), modifiers from game/common/modifiers, names from the English localisation; Crusader Kings III 1.20.1.2.