CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Game rule · Historicity

Extra Nomadic Region: Sahel

Extra Nomadic Region: Sahel is a game rule in Crusader Kings III (Historicity) with 2 settings: Default (the default) and Nomadic. None of its settings disables achievements. Patch 1.20.1.2, from game/common/game_rules/00_game_rules.txt.

This section as JSON: /raw/game-rules.json

Quick answers (2)
What is the default Extra Nomadic Region: Sahel game rule in CK3?
Default: The Sahel region is unchanged. (patch 1.20.1.2)
Does changing the Extra Nomadic Region: Sahel rule disable achievements?
No: none of its 2 settings carries the flag blocks_achievements in patch 1.20.1.2.

2 settings

  1. Default

    Default

    The Sahel region is unchanged.

    sahel_nomad_region_off

  2. Nomadic

    The Sahel region uses Nomadic mechanics, designed for Steppe Nomads. This rule will not have any effect unless you own the Khans of the Steppe Expansion.

    The script checks it once, in 1 place

    On actions (the game's own hooks) 1

    • on_game_start_after_lobby

    Every has_game_rule = sahel_nomad_region_on in game/common and game/events, by the top-level object it sits in.

    sahel_nomad_region_on

Source: game/common/game_rules/00_game_rules.txt line 1363 (key sahel_nomad_region), modifiers from game/common/modifiers, names from the English localisation; Crusader Kings III 1.20.1.2.

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