
Game rule · Historicity
Outcome of the Norman Conquest
Outcome of the Norman Conquest is a game rule in Crusader Kings III (Historicity) with 9 settings: Mechanical (the default), Harold Godwin of England, Haraldr Yngling of Norway, William of Normandy, Eadgar of Wessex, Margaret of Wessex, Aelfwine Knytling, Svend of Denmark and Cadoc of Cornwall. None of its settings disables achievements. Patch 1.20.1.2, from game/common/game_rules/00_game_rules.txt.
This section as JSON: /raw/game-rules.json
Quick answers (2)
- What is the default Outcome of the Norman Conquest game rule in CK3?
- Mechanical: The outcome of the Conquest is decided purely by game mechanics. (patch 1.20.1.2)
- Does changing the Outcome of the Norman Conquest rule disable achievements?
- No: none of its 9 settings carries the flag blocks_achievements in patch 1.20.1.2.
9 settings
Mechanical
DefaultThe outcome of the Conquest is decided purely by game mechanics.
The script checks it 2 times, in 2 places
On actions (the game's own hooks) 1
- on_game_start_after_lobby
Scripted triggers 1
Every
has_game_rule = historicity_norman_conquest_default_randomin game/common and game/events, by the top-level object it sits in.historicity_norman_conquest_default_random
Harold Godwin of England
The Conquest will be forcibly won by Harold Godwin, the power-hungry warlord sat atop the English throne.
The script checks it 2 times, in 1 place
Events 1
Every
has_game_rule = historicity_norman_conquest_determined_haroldin game/common and game/events, by the top-level object it sits in.historicity_norman_conquest_determined_harold
Haraldr Yngling of Norway
The Conquest will be forcibly won by Haraldr Yngling, the last viking king to attempt to claim England by force.
The script checks it 2 times, in 1 place
Events 1
Every
has_game_rule = historicity_norman_conquest_determined_haraldin game/common and game/events, by the top-level object it sits in.historicity_norman_conquest_determined_harald
William of Normandy
The Conquest will be forcibly won by William of Normandy, the would-be usurper whose claim rests partially on a blackmailed promise.
The script checks it once, in 1 place
Scripted triggers 1
Every
has_game_rule = historicity_norman_conquest_determined_williamin game/common and game/events, by the top-level object it sits in.historicity_norman_conquest_determined_william
Eadgar of Wessex
The Conquest will conclude with the death of its belligerents and the election of Eadgar the Atheling, great-nephew and chosen heir of the last king.
The script checks it 2 times, in 1 place
Events 1
Every
has_game_rule = historicity_norman_conquest_determined_edgarin game/common and game/events, by the top-level object it sits in.historicity_norman_conquest_determined_edgar
Margaret of Wessex
The Conquest will conclude with the death of its belligerents and the shock election of Margaret of Wessex, great-niece of the last king.
The script checks it 2 times, in 1 place
Events 1
Every
has_game_rule = historicity_norman_conquest_determined_margaretin game/common and game/events, by the top-level object it sits in.historicity_norman_conquest_determined_margaret
Aelfwine Knytling
The Conquest will conclude with the death of its belligerents and the shock election of Aelfwine Haraldson, grandson of King Canute the Great — despite his complete lack of interest.
The script checks it 2 times, in 1 place
Events 1
Every
has_game_rule = historicity_norman_conquest_determined_aelfwinein game/common and game/events, by the top-level object it sits in.historicity_norman_conquest_determined_aelfwine
Svend of Denmark
The Conquest will conclude with the death of its belligerents and the shock election of King Svend of Denmark, whose family have oft held the kingship.
The script checks it 2 times, in 1 place
Events 1
Every
has_game_rule = historicity_norman_conquest_determined_svendin game/common and game/events, by the top-level object it sits in.historicity_norman_conquest_determined_svend
Cadoc of Cornwall
The Conquest will conclude with the death of its belligerents and the shock election of Earl Cadoc of Cornwall, whose dynasty holds a near-millennium long pedigree of continuous rule in the British Isles.
The script checks it 2 times, in 1 place
Events 1
Every
has_game_rule = historicity_norman_conquest_determined_cadocin game/common and game/events, by the top-level object it sits in.historicity_norman_conquest_determined_cadoc
Source: game/common/game_rules/00_game_rules.txt line 1270 (key historicity_norman_conquest), modifiers from game/common/modifiers, names from the English localisation; Crusader Kings III 1.20.1.2.