CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →
Crusader Kings III artwork

Game rule · Historicity

Outcome of the Norman Conquest

Outcome of the Norman Conquest is a game rule in Crusader Kings III (Historicity) with 9 settings: Mechanical (the default), Harold Godwin of England, Haraldr Yngling of Norway, William of Normandy, Eadgar of Wessex, Margaret of Wessex, Aelfwine Knytling, Svend of Denmark and Cadoc of Cornwall. None of its settings disables achievements. Patch 1.20.1.2, from game/common/game_rules/00_game_rules.txt.

This section as JSON: /raw/game-rules.json

Quick answers (2)
What is the default Outcome of the Norman Conquest game rule in CK3?
Mechanical: The outcome of the Conquest is decided purely by game mechanics. (patch 1.20.1.2)
Does changing the Outcome of the Norman Conquest rule disable achievements?
No: none of its 9 settings carries the flag blocks_achievements in patch 1.20.1.2.

9 settings

  1. Mechanical

    Default

    The outcome of the Conquest is decided purely by game mechanics.

    The script checks it 2 times, in 2 places

    On actions (the game's own hooks) 1

    • on_game_start_after_lobby

    Every has_game_rule = historicity_norman_conquest_default_random in game/common and game/events, by the top-level object it sits in.

    historicity_norman_conquest_default_random

  2. Harold Godwin of England

    The Conquest will be forcibly won by Harold Godwin, the power-hungry warlord sat atop the English throne.

    The script checks it 2 times, in 1 place

    Every has_game_rule = historicity_norman_conquest_determined_harold in game/common and game/events, by the top-level object it sits in.

    historicity_norman_conquest_determined_harold

  3. Haraldr Yngling of Norway

    The Conquest will be forcibly won by Haraldr Yngling, the last viking king to attempt to claim England by force.

    The script checks it 2 times, in 1 place

    Every has_game_rule = historicity_norman_conquest_determined_harald in game/common and game/events, by the top-level object it sits in.

    historicity_norman_conquest_determined_harald

  4. William of Normandy

    The Conquest will be forcibly won by William of Normandy, the would-be usurper whose claim rests partially on a blackmailed promise.

    The script checks it once, in 1 place

    Every has_game_rule = historicity_norman_conquest_determined_william in game/common and game/events, by the top-level object it sits in.

    historicity_norman_conquest_determined_william

  5. Eadgar of Wessex

    The Conquest will conclude with the death of its belligerents and the election of Eadgar the Atheling, great-nephew and chosen heir of the last king.

    The script checks it 2 times, in 1 place

    Every has_game_rule = historicity_norman_conquest_determined_edgar in game/common and game/events, by the top-level object it sits in.

    historicity_norman_conquest_determined_edgar

  6. Margaret of Wessex

    The Conquest will conclude with the death of its belligerents and the shock election of Margaret of Wessex, great-niece of the last king.

    The script checks it 2 times, in 1 place

    Every has_game_rule = historicity_norman_conquest_determined_margaret in game/common and game/events, by the top-level object it sits in.

    historicity_norman_conquest_determined_margaret

  7. Aelfwine Knytling

    The Conquest will conclude with the death of its belligerents and the shock election of Aelfwine Haraldson, grandson of King Canute the Great — despite his complete lack of interest.

    The script checks it 2 times, in 1 place

    Every has_game_rule = historicity_norman_conquest_determined_aelfwine in game/common and game/events, by the top-level object it sits in.

    historicity_norman_conquest_determined_aelfwine

  8. Svend of Denmark

    The Conquest will conclude with the death of its belligerents and the shock election of King Svend of Denmark, whose family have oft held the kingship.

    The script checks it 2 times, in 1 place

    Every has_game_rule = historicity_norman_conquest_determined_svend in game/common and game/events, by the top-level object it sits in.

    historicity_norman_conquest_determined_svend

  9. Cadoc of Cornwall

    The Conquest will conclude with the death of its belligerents and the shock election of Earl Cadoc of Cornwall, whose dynasty holds a near-millennium long pedigree of continuous rule in the British Isles.

    The script checks it 2 times, in 1 place

    Every has_game_rule = historicity_norman_conquest_determined_cadoc in game/common and game/events, by the top-level object it sits in.

    historicity_norman_conquest_determined_cadoc

Source: game/common/game_rules/00_game_rules.txt line 1270 (key historicity_norman_conquest), modifiers from game/common/modifiers, names from the English localisation; Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?