CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

game_rule_rig_norman_conquest_for_hereward_trigger

game_rule_rig_norman_conquest_for_hereward_trigger = yes

game/common/scripted_triggers/00_game_rule_triggers.txt, line 253 (21 lines). No parameters.

game_rule_rig_norman_conquest_for_hereward_trigger is a scripted trigger in Crusader Kings III, written at line 253 of its file. It takes no parameters: game_rule_rig_norman_conquest_for_hereward_trigger = yes (or no). The game's script calls it in 2 places, among them game_rule.1021 (event) and on_game_start_after_lobby (on action). Patch 1.20.1.2, from game/common/scripted_triggers/00_game_rule_triggers.txt.

What it checks

  • One of these

    • Game rule set to “William of Normandy”
    • or

      All of these

      • Game rule set to “Mechanical”
      • character:90028 ?= { is_ai = no }
      • None of these

        • Any player:
          • NOT = { this = character:90028 }
          • Any character war:
            • One of these

              • using_cb = norman_conquest_cb
              • or

                using_cb = norwegian_invasion_cb

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (21 lines of game script)
game_rule_rig_norman_conquest_for_hereward_trigger = {
	OR = {
		has_game_rule = historicity_norman_conquest_determined_william
		# We also rig it for William if we have a player Hereward and no other input.
		AND = {
			has_game_rule = historicity_norman_conquest_default_random
			character:90028 ?= { is_ai = no }
			NOT = {
				any_player = {
					NOT = { this = character:90028 }
					any_character_war = {
						OR = {
							using_cb = norman_conquest_cb
							using_cb = norwegian_invasion_cb
						}
					}
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/00_game_rule_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls game_rule_rig_norman_conquest_for_hereward_trigger.

Events (1)

On actions (the game's own hooks) (1)

  • on_game_start_after_lobby

Source: game/common/scripted_triggers/00_game_rule_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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