CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →
Crusader Kings III artwork

Game rule · Historicity

Starting Silk Road Innovations

Starting Silk Road Innovations is a game rule in Crusader Kings III (Historicity) with 2 settings: Preset (the default) and Random. None of its settings disables achievements. Patch 1.20.1.2, from game/common/game_rules/00_game_rules.txt.

This section as JSON: /raw/game-rules.json

Quick answers (2)
What is the default Starting Silk Road Innovations game rule in CK3?
Preset: Starting Silk Road Innovations will be the same preset selection in each bookmark. (patch 1.20.1.2)
Does changing the Starting Silk Road Innovations rule disable achievements?
No: none of its 2 settings carries the flag blocks_achievements in patch 1.20.1.2.

2 settings

  1. Preset

    Default

    Starting Silk Road Innovations will be the same preset selection in each bookmark.

    silk_road_starting_innovations_preset

  2. Random

    Starting Silk Road Innovations will be randomly selected from possibilities of the Era.

    The script checks it once, in 1 place

    Every has_game_rule = silk_road_starting_innovations_random in game/common and game/events, by the top-level object it sits in.

    silk_road_starting_innovations_random

Source: game/common/game_rules/00_game_rules.txt line 1608 (key silk_road_starting_innovations), modifiers from game/common/modifiers, names from the English localisation; Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?