CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Game rule · Tweaks · Historicity · Faith

Faith Conversion Speed

Faith Conversion Speed is a game rule in Crusader Kings III (Tweaks, Historicity and Faith) with 5 settings: Default (the default), Faster, Significantly Faster, Significantly Slower and Slower. “Faster” and “Significantly Faster” disable achievements. Patch 1.20.1.2, from game/common/game_rules/00_game_rules.txt.

This section as JSON: /raw/game-rules.json

Quick answers (2)
What is the default Faith Conversion Speed game rule in CK3?
Default: Conversion speed is unchanged. (patch 1.20.1.2)
Does changing the Faith Conversion Speed rule disable achievements?
Yes for “Faster” and “Significantly Faster”: the file gives them the flag blocks_achievements. The other settings keep achievements on.

5 settings

  1. Default

    Default

    Conversion speed is unchanged.

    default_faith_conversion_speed

  2. The speed is increased, making conversion take roughly half of the time.

    The script checks it once, in 1 place

    Script values 1

    • court_chaplain_conversion_factors

    Every has_game_rule = faster_faith_conversion_speed in game/common and game/events, by the top-level object it sits in.

    faster_faith_conversion_speed

  3. Significantly Faster

    Disables achievements

    The speed is significantly increased, making conversion take roughly a quarter of the time.

    The script checks it once, in 1 place

    Script values 1

    • court_chaplain_conversion_factors

    Every has_game_rule = significantly_faster_faith_conversion_speed in game/common and game/events, by the top-level object it sits in.

    significantly_faster_faith_conversion_speed

  4. Significantly Slower

    The speed is significantly reduced, making conversion take roughly four times longer.

    The script checks it once, in 1 place

    Script values 1

    • court_chaplain_conversion_factors

    Every has_game_rule = significantly_slower_faith_conversion_speed in game/common and game/events, by the top-level object it sits in.

    significantly_slower_faith_conversion_speed

  5. Slower

    The speed is reduced, making conversion take roughly twice the time.

    The script checks it once, in 1 place

    Script values 1

    • court_chaplain_conversion_factors

    Every has_game_rule = slower_faith_conversion_speed in game/common and game/events, by the top-level object it sits in.

    slower_faith_conversion_speed

Source: game/common/game_rules/00_game_rules.txt line 892 (key faith_conversion_speed), modifiers from game/common/modifiers, names from the English localisation; Crusader Kings III 1.20.1.2.

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