CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Game rule · Tweaks · Faith

Branched Rite Amount

Branched Rite Amount is a game rule in Crusader Kings III (Tweaks and Faith) with 5 settings: Default (the default), Fewer, Far Fewer, Many More and More. None of its settings disables achievements. Patch 1.20.1.2, from game/common/game_rules/00_game_rules.txt.

This section as JSON: /raw/game-rules.json

Quick answers (2)
What is the default Branched Rite Amount game rule in CK3?
Default: A Faith supports one extra Rite per 70 Counties, founding its first at 140. (patch 1.20.1.2)
Does changing the Branched Rite Amount rule disable achievements?
No: none of its 5 settings carries the flag blocks_achievements in patch 1.20.1.2.

5 settings

  1. Default

    Default

    A Faith supports one extra Rite per 70 Counties, founding its first at 140.

    default_branched_rite_amount

  2. Fewer

    One per 100 Counties, the first at 200.

    The script checks it 3 times, in 3 places

    Script values 3

    • rite_growth_counties_per_rite
    • rite_growth_fallback_min_counties
    • rite_growth_rites_soft_max_cap

    Every has_game_rule = fewer_branched_rite_amount in game/common and game/events, by the top-level object it sits in.

    fewer_branched_rite_amount

  3. Far Fewer

    One per 140 Counties, the first at 280.

    The script checks it 3 times, in 3 places

    Script values 3

    • rite_growth_counties_per_rite
    • rite_growth_fallback_min_counties
    • rite_growth_rites_soft_max_cap

    Every has_game_rule = much_fewer_branched_rite_amount in game/common and game/events, by the top-level object it sits in.

    much_fewer_branched_rite_amount

  4. Many More

    One per 35 Counties, the first at 70.

    The script checks it 3 times, in 3 places

    Script values 3

    • rite_growth_counties_per_rite
    • rite_growth_fallback_min_counties
    • rite_growth_rites_soft_max_cap

    Every has_game_rule = much_more_branched_rite_amount in game/common and game/events, by the top-level object it sits in.

    much_more_branched_rite_amount

  5. More

    One per 50 Counties, the first at 100.

    The script checks it 3 times, in 3 places

    Script values 3

    • rite_growth_counties_per_rite
    • rite_growth_fallback_min_counties
    • rite_growth_rites_soft_max_cap

    Every has_game_rule = more_branched_rite_amount in game/common and game/events, by the top-level object it sits in.

    more_branched_rite_amount

Source: game/common/game_rules/00_game_rules.txt line 726 (key branched_rite_amount), modifiers from game/common/modifiers, names from the English localisation; Crusader Kings III 1.20.1.2.

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