CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Game rule · Historicity

Extra Administrative Realms — Maghreb

Extra Administrative Realms — Maghreb is a game rule in Crusader Kings III (Historicity) with 3 settings: Not Administrative (the default), Administrative post-1066 and Always Administrative. None of its settings disables achievements. Patch 1.20.1.2, from game/common/game_rules/00_game_rules.txt.

This section as JSON: /raw/game-rules.json

Quick answers (2)
What is the default Extra Administrative Realms — Maghreb game rule in CK3?
Not Administrative: The Maghreb will not have an Administrative Government in any start date, in line with expected gameplay. (patch 1.20.1.2)
Does changing the Extra Administrative Realms — Maghreb rule disable achievements?
No: none of its 3 settings carries the flag blocks_achievements in patch 1.20.1.2.

3 settings

  1. Not Administrative

    Default

    The Maghreb will not have an Administrative Government in any start date, in line with expected gameplay.

    The script checks it once, in 1 place

    Every has_game_rule = historicity_extra_admin_maghreb_gameplay_not_administrative in game/common and game/events, by the top-level object it sits in.

    historicity_extra_admin_maghreb_gameplay_not_administrative

  2. Administrative post-1066

    The Maghreb will start with an Administrative Government in 1066 & 1178 to better reflect its historical organisation, though it may not function as well in play.

    The script checks it once, in 1 place

    Every has_game_rule = historicity_extra_admin_maghreb_historic_post_1066 in game/common and game/events, by the top-level object it sits in.

    historicity_extra_admin_maghreb_historic_post_1066

  3. Always Administrative

    The Maghreb will always start with an Administrative Government, which is not reflective of its historical organisation in 867.

    The script checks it once, in 1 place

    Every has_game_rule = historicity_extra_admin_maghreb_alt_historic_always in game/common and game/events, by the top-level object it sits in.

    historicity_extra_admin_maghreb_alt_historic_always

Source: game/common/game_rules/00_game_rules.txt line 1454 (key historicity_extra_admin_maghreb), modifiers from game/common/modifiers, names from the English localisation; Crusader Kings III 1.20.1.2.

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