
Game rule · Historicity
Extra Administrative Realms — Maghreb
Extra Administrative Realms — Maghreb is a game rule in Crusader Kings III (Historicity) with 3 settings: Not Administrative (the default), Administrative post-1066 and Always Administrative. None of its settings disables achievements. Patch 1.20.1.2, from game/common/game_rules/00_game_rules.txt.
This section as JSON: /raw/game-rules.json
Quick answers (2)
- What is the default Extra Administrative Realms — Maghreb game rule in CK3?
- Not Administrative: The Maghreb will not have an Administrative Government in any start date, in line with expected gameplay. (patch 1.20.1.2)
- Does changing the Extra Administrative Realms — Maghreb rule disable achievements?
- No: none of its 3 settings carries the flag blocks_achievements in patch 1.20.1.2.
3 settings
Not Administrative
DefaultThe Maghreb will not have an Administrative Government in any start date, in line with expected gameplay.
The script checks it once, in 1 place
Scripted effects 1
Every
has_game_rule = historicity_extra_admin_maghreb_gameplay_not_administrativein game/common and game/events, by the top-level object it sits in.historicity_extra_admin_maghreb_gameplay_not_administrative
Administrative post-1066
The Maghreb will start with an Administrative Government in 1066 & 1178 to better reflect its historical organisation, though it may not function as well in play.
The script checks it once, in 1 place
Scripted effects 1
Every
has_game_rule = historicity_extra_admin_maghreb_historic_post_1066in game/common and game/events, by the top-level object it sits in.historicity_extra_admin_maghreb_historic_post_1066
Always Administrative
The Maghreb will always start with an Administrative Government, which is not reflective of its historical organisation in 867.
The script checks it once, in 1 place
Scripted effects 1
Every
has_game_rule = historicity_extra_admin_maghreb_alt_historic_alwaysin game/common and game/events, by the top-level object it sits in.historicity_extra_admin_maghreb_alt_historic_always
Source: game/common/game_rules/00_game_rules.txt line 1454 (key historicity_extra_admin_maghreb), modifiers from game/common/modifiers, names from the English localisation; Crusader Kings III 1.20.1.2.