
Decision · Religious Decisions
Evangelize Personal Tenet
Evangelize your Personal Tenet to your Subjects and Rulers within your Realm Capital Clerical Region for them to adopt it as their own Personal Tenet
variesPietyBy God Alone
My beliefs are for everyone to hear. Following the teachings of Jesus, I'll evangelize in His name.
Requirements
The lines the game itself shows for this decision's conditions:
- You must either: • Be Clergy • Have Realm Priest Puppet
- A Personal Tenet must be chosen
- Must have at least one Subject or Ruler within your Realm Capital Clerical Region who: • Is Adult • Shares your Faith • Has same or lower Tier • Has a Personal Tenet other than yours
Shown to a character when (is_shown) (4 lines of game script)
has_tenet_popularity_trigger = yes
is_playable_character = yes
any_personal_tenet = { }
has_pam_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Can be taken when (is_valid) (31 lines of game script)
custom_tooltip = {
text = pam_evangelize_personal_tenet_religious_authority_tt
OR = {
is_clergy = yes
AND = {
is_ai = no
has_theological_agent_puppet_trigger = yes
}
}
}
is_available_adult = yes
custom_tooltip = {
text = pam_evangelize_tenet_select_tt
exists = scope:selected_item
}
custom_tooltip = {
text = pam_evangelize_personal_tenet_valid_targets_tt
OR = {
any_subject = {
pam_characters_to_evangelize_personal_tenet_trigger = yes
}
capital_county.clerical_region_title ?= {
any_ruler_in_clerical_region = {
NOT = {
is_vassal_of = root
}
pam_characters_to_evangelize_personal_tenet_trigger = yes
}
}
}
}As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Effects
- You can pick one of the following option:
- Every evangelized Subject (evangelized subjects count):
- Every evangelized Ruler within … (evangelized clerical region rulers count):
Effect (53 lines of game script)
scope:selected_item = {
save_scope_as = pam_evangelize_tenet
}
pam_tenet_popularity_on_evangelized_tenet_effect = {
TENET = scope:pam_evangelize_tenet
CHANGE = medium_tenet_popularity_gain
}
every_subject = {
limit = {
pam_characters_to_evangelize_personal_tenet_trigger = yes
}
add_to_list = evangelized_subjects
}
capital_county.clerical_region_title ?= {
save_scope_as = clerical_region
every_ruler_in_clerical_region = {
limit = {
NOT = {
is_vassal_of = root
}
pam_characters_to_evangelize_personal_tenet_trigger = yes
}
add_to_list = evangelized_clerical_region_rulers
}
}
save_scope_value_as = {
name = evangelized_subjects_count
value = list_size:evangelized_subjects
}
save_scope_value_as = {
name = evangelized_clerical_region_rulers_count
value = list_size:evangelized_clerical_region_rulers
}
if = {
limit = {
scope:evangelized_subjects_count > 0
scope:evangelized_clerical_region_rulers_count > 0
}
custom_tooltip = can_pick_one_option_tt
}
if = {
limit = {
scope:evangelized_subjects_count > 0
}
custom_tooltip = decision_every_subject_evangelized_personal_tenet_tt
}
if = {
limit = {
scope:evangelized_clerical_region_rulers_count > 0
}
custom_tooltip = decision_every_clerical_region_ruler_evangelized_personal_tenet_tt
}
trigger_event = pam_decision_events.0020As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Source: game/common/decisions/dlc_decisions/pam/pam_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.