CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Religious Decisions

Evangelize Personal Tenet

Evangelize your Personal Tenet to your Subjects and Rulers within your Realm Capital Clerical Region for them to adopt it as their own Personal Tenet

variesPietyBy God Alone

My beliefs are for everyone to hear. Following the teachings of Jesus, I'll evangelize in His name.

Requirements

The lines the game itself shows for this decision's conditions:

  • You must either:     • Be Clergy     • Have Realm Priest Puppet
  • A Personal Tenet must be chosen
  • Must have at least one Subject or Ruler within your Realm Capital Clerical Region who:     • Is Adult     • Shares your Faith     • Has same or lower Tier     • Has a Personal Tenet other than yours
Shown to a character when (is_shown) (4 lines of game script)
has_tenet_popularity_trigger = yes
is_playable_character = yes
any_personal_tenet = { }
has_pam_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.

Can be taken when (is_valid) (31 lines of game script)
custom_tooltip = {
	text = pam_evangelize_personal_tenet_religious_authority_tt
	OR = {
		is_clergy = yes
		AND = {
			is_ai = no
			has_theological_agent_puppet_trigger = yes
		}
	}
}
is_available_adult = yes
custom_tooltip = {
	text = pam_evangelize_tenet_select_tt
	exists = scope:selected_item
}
custom_tooltip = {
	text = pam_evangelize_personal_tenet_valid_targets_tt
	OR = {
		any_subject = {
			pam_characters_to_evangelize_personal_tenet_trigger = yes
		}
		capital_county.clerical_region_title ?= {
			any_ruler_in_clerical_region = {
				NOT = {
					is_vassal_of = root
				}
				pam_characters_to_evangelize_personal_tenet_trigger = yes
			}
		}
	}
}

As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.

Effects

  • You can pick one of the following option:
  • Every evangelized Subject (evangelized subjects count):
  • Every evangelized Ruler within … (evangelized clerical region rulers count):
Effect (53 lines of game script)
scope:selected_item = {
	save_scope_as = pam_evangelize_tenet
}
pam_tenet_popularity_on_evangelized_tenet_effect = {
	TENET = scope:pam_evangelize_tenet
	CHANGE = medium_tenet_popularity_gain
}
every_subject = {
	limit = {
		pam_characters_to_evangelize_personal_tenet_trigger = yes
	}
	add_to_list = evangelized_subjects
}
capital_county.clerical_region_title ?= {
	save_scope_as = clerical_region
	every_ruler_in_clerical_region = {
		limit = {
			NOT = {
				is_vassal_of = root
			}
			pam_characters_to_evangelize_personal_tenet_trigger = yes
		}
		add_to_list = evangelized_clerical_region_rulers
	}
}
save_scope_value_as = {
	name = evangelized_subjects_count
	value = list_size:evangelized_subjects
}
save_scope_value_as = {
	name = evangelized_clerical_region_rulers_count
	value = list_size:evangelized_clerical_region_rulers
}
if = {
	limit = {
		scope:evangelized_subjects_count > 0
		scope:evangelized_clerical_region_rulers_count > 0
	}
	custom_tooltip = can_pick_one_option_tt
}
if = {
	limit = {
		scope:evangelized_subjects_count > 0
	}
	custom_tooltip = decision_every_subject_evangelized_personal_tenet_tt
}
if = {
	limit = {
		scope:evangelized_clerical_region_rulers_count > 0
	}
	custom_tooltip = decision_every_clerical_region_ruler_evangelized_personal_tenet_tt
}
trigger_event = pam_decision_events.0020

As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.

Source: game/common/decisions/dlc_decisions/pam/pam_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.