
Decision · Religious Decisions
Renounce Vows
Give up the Devoted Trait so that you may Marry
I swore my vows in another season of life, and the faithful see no fault in a wedded clergy. Why, then, should I alone be denied a hearth of my own? Let the vows be set aside. My service does not end with them.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (10 lines of game script)
is_clergy = yes
has_trait = devoted
OR = {
rite = {
rite_has_parameter = clergy_can_marry
}
top_participant_group:the_christian_church ?= {
has_participant_group_parameter = clergy_can_marry
}
}As written in game/common/decisions/10_religious_decisions.txt.
Can be taken when (is_valid) (1 line of game script)
has_trait = devoted
As written in game/common/decisions/10_religious_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (6 lines of game script)
stress_and_fulfillment_impact = {
zealous = medium_stress_impact_gain
humble = medium_stress_impact_gain
cynical = medium_stress_impact_loss
}
remove_trait = devotedAs written in game/common/decisions/10_religious_decisions.txt.
Source: game/common/decisions/10_religious_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.