
Decision · Religious Decisions
Preserve the Wilderness
Protect the unsettled wilderness of your realm
Empty lands need not be neglected lands. By setting them aside as sacred wilderness, we can safeguard their natural paths and guide travelers through them without disturbing the divine order.
Requirements
The lines the game itself shows for this decision's conditions:
- Your Realm contains an empty province that has not already been preserved
Shown to a character when (is_shown) (4 lines of game script)
is_landed = yes
rite = {
rite_has_parameter = tenet_sanctity_of_nature_preserve_wilderness
}As written in game/common/decisions/10_religious_decisions.txt.
Can be taken when (is_valid) (12 lines of game script)
custom_description = {
text = preserve_wilderness_decision_valid_province
any_realm_province = {
has_holding = no
is_sea_province = no
NOT = {
has_province_modifier = preserved_wilderness_modifier
}
}
}
is_available_adult = yes
is_imprisoned = noAs written in game/common/decisions/10_religious_decisions.txt.
Effects
- Every eligible empty province in your Realm gains the Preserved Wilderness Modifier Modifier until a Holding is constructed there
Effect (21 lines of game script)
custom_tooltip = preserve_wilderness_decision_effect
hidden_effect = {
every_realm_province = {
limit = {
has_holding = no
is_sea_province = no
NOT = {
has_province_modifier = preserved_wilderness_modifier
}
}
add_province_modifier = {
modifier = preserved_wilderness_modifier
}
}
}
send_interface_toast = {
type = event_toast_effect_good
title = preserve_wilderness_decision_toast
desc = preserve_wilderness_decision_toast_desc
left_icon = root
}As written in game/common/decisions/10_religious_decisions.txt.
Source: game/common/decisions/10_religious_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.