Tenet
Adaptability
tenet_adaptiveDogmatic adherence to old restrictions only harms the faithful. As long as we stay true to the core beliefs of our faith, we may adapt our laws to the world around us.
Effects
Followers
- Different faith county opinion-25%
- Different Faith Liege Opinion+15
- Different Faith Suzerain Opinion+15
- Opinion of Different Faith Liege+15
- Opinion of Different Faith Suzerain+15
Characters holding it as a personal tenet
- Minority Vassal Opinion+10
- Minority Vassal Tax Contribution+10%
- Monthly Diplomacy Lifestyle Experience+20%
- Max Learn Language Schemes+1
Other effects
- County Conversion Resistance: +30%
- Infidel Vassals are less likely to join Independence and Populist Factions
- Allows adoption of Holy Sites of any Faith when a Tenet of a Mainline Rite
- Study Rite Scheme Success Chance: +15%
Virtues and sins
Virtues
Sins
Faiths that start with it
Manichaeism, Gothaithaya Ngai, Siguism, Bidaism, Khurmazdism
Source: game/common/religion/tenet_types/00_tenet_types.txt and the English localisation, Crusader Kings III 1.20.0.3.