
Decision · Religious Decisions
Persecute Tenet
Spread slander against a Tenet Known to your Faith, reducing its Tenet Popularity
100PietyBy God Alone
Not every teaching deserves a pulpit. With biting sermons and well-placed whispers, I shall drag this doctrine through the mud until none dare preach it.
Requirements
The lines the game itself shows for this decision's conditions:
- You must either: • Be Clergy • Have Realm Priest Puppet
- A Tenet must be chosen
Shown to a character when (is_shown) (3 lines of game script)
has_tenet_popularity_trigger = yes is_playable_character = yes has_pam_dlc_trigger = yes
As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Can be taken when (is_valid) (15 lines of game script)
custom_tooltip = {
text = pam_evangelize_personal_tenet_religious_authority_tt
OR = {
is_clergy = yes
AND = {
is_ai = no
has_theological_agent_puppet_trigger = yes
}
}
}
is_available_adult = yes
custom_tooltip = {
text = pam_persecute_tenet_select_tt
exists = scope:selected_item
}As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Effects
- Tenet Popularity is now …(…)
Effect (23 lines of game script)
scope:selected_item = {
save_scope_as = pam_persecute_tenet
}
save_scope_as = pam_tenet_persecutor
faith = {
if = {
limit = {
has_tenet_popularity_trigger = yes
}
change_tenet_popularity = {
target = scope:pam_persecute_tenet
change = medium_tenet_popularity_loss
}
}
}
hidden_effect = {
send_interface_toast = {
type = event_toast_effect_good
title = pam_persecute_tenet_decision_toast
left_icon = root
custom_tooltip = pam_persecute_tenet_decision_toast_tt
}
}As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Source: game/common/decisions/dlc_decisions/pam/pam_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.