CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Religious Decisions

Persecute Tenet

Spread slander against a Tenet Known to your Faith, reducing its Tenet Popularity

100PietyBy God Alone

Not every teaching deserves a pulpit. With biting sermons and well-placed whispers, I shall drag this doctrine through the mud until none dare preach it.

Requirements

The lines the game itself shows for this decision's conditions:

  • You must either:     • Be Clergy     • Have Realm Priest Puppet
  • A Tenet must be chosen
Shown to a character when (is_shown) (3 lines of game script)
has_tenet_popularity_trigger = yes
is_playable_character = yes
has_pam_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.

Can be taken when (is_valid) (15 lines of game script)
custom_tooltip = {
	text = pam_evangelize_personal_tenet_religious_authority_tt
	OR = {
		is_clergy = yes
		AND = {
			is_ai = no
			has_theological_agent_puppet_trigger = yes
		}
	}
}
is_available_adult = yes
custom_tooltip = {
	text = pam_persecute_tenet_select_tt
	exists = scope:selected_item
}

As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.

Effects

  • Tenet Popularity is now …(…)
Effect (23 lines of game script)
scope:selected_item = {
	save_scope_as = pam_persecute_tenet
}
save_scope_as = pam_tenet_persecutor
faith = {
	if = {
		limit = {
			has_tenet_popularity_trigger = yes
		}
		change_tenet_popularity = {
			target = scope:pam_persecute_tenet
			change = medium_tenet_popularity_loss
		}
	}
}
hidden_effect = {
	send_interface_toast = {
		type = event_toast_effect_good
		title = pam_persecute_tenet_decision_toast
		left_icon = root
		custom_tooltip = pam_persecute_tenet_decision_toast_tt
	}
}

As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.

Source: game/common/decisions/dlc_decisions/pam/pam_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.