
Major decision · Major Decisions
Forbid a Tenet
Mark a Tenet as Prohibited within … and announce it to every ruler of the faith.
Forbid a Tenet is a major decision in Crusader Kings III (Major Decisions). It costs 100 Piety. Cooldown: 3 years. Requirements as the game words them: A Tenet must be chosen. Patch 1.20.0.3, from game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Quick answers (3)
- How much does Forbid a Tenet cost in CK3?
- 100 Piety (patch 1.20.0.3).
- What are the requirements for Forbid a Tenet?
- A Tenet must be chosen; the full conditions are on the page (patch 1.20.0.3).
- How long is the cooldown of Forbid a Tenet?
- 3 years.
A teaching that strays from the true path must be named for what it is. Brand a Tenet as Prohibited, that the faithful may know to avoid it.
Requirements
The lines the game itself shows for this decision's conditions:
- … is not already holding an Ecumenical Council
- A Tenet must be chosen
Shown to a character when (is_shown) (12 lines of game script)
this = faith.religious_head
faith = {
has_papacy_trigger = no
}
custom_tooltip = {
text = ecumenical_council_already_ongoing_tt
NOT = {
faith = {
has_variable = ecumenical_council_ongoing
}
}
}As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Can be taken when (is_valid) (5 lines of game script)
is_available_adult = yes
custom_tooltip = {
text = pam_tenet_stance_select_tt
exists = scope:selected_item
}As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (38 lines of game script)
save_scope_as = pam_tenet_stance_issuer
save_scope_as = pam_tenet_stance_prohibit
scope:selected_item = {
save_scope_as = pam_tenet_stance_tenet
}
faith = {
set_tenet_status = {
tenet = scope:selected_item
status = prohibited
}
change_fervor = {
value = notable_fervor_value
desc = fervor_gain_pam_tenet_prohibited
}
if = {
limit = {
has_tenet_popularity_trigger = yes
}
change_tenet_popularity = {
target = scope:selected_item
change = major_tenet_popularity_loss
}
}
pam_faith_cleanup_forbidden_personal_tenet_secrets_effect = yes
pam_faith_grant_forbidden_personal_tenet_secrets_effect = {
TENET = scope:selected_item
}
every_faith_character = {
limit = {
is_ruler = yes
this != scope:pam_tenet_stance_issuer
}
trigger_event = {
id = pam_decision_events.0011
days = 1
}
}
}As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Source: game/common/decisions/dlc_decisions/pam/pam_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.