CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Major Decisions

Forbid a Tenet

Mark a Tenet as Prohibited within … and announce it to every ruler of the faith.

100Piety

Forbid a Tenet is a major decision in Crusader Kings III (Major Decisions). It costs 100 Piety. Cooldown: 3 years. Requirements as the game words them: A Tenet must be chosen. Patch 1.20.0.3, from game/common/decisions/dlc_decisions/pam/pam_decisions.txt.

Quick answers (3)
How much does Forbid a Tenet cost in CK3?
100 Piety (patch 1.20.0.3).
What are the requirements for Forbid a Tenet?
A Tenet must be chosen; the full conditions are on the page (patch 1.20.0.3).
How long is the cooldown of Forbid a Tenet?
3 years.

A teaching that strays from the true path must be named for what it is. Brand a Tenet as Prohibited, that the faithful may know to avoid it.

Requirements

The lines the game itself shows for this decision's conditions:

  • … is not already holding an Ecumenical Council
  • A Tenet must be chosen
Shown to a character when (is_shown) (12 lines of game script)
this = faith.religious_head
faith = {
	has_papacy_trigger = no
}
custom_tooltip = {
	text = ecumenical_council_already_ongoing_tt
	NOT = {
		faith = {
			has_variable = ecumenical_council_ongoing
		}
	}
}

As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.

Can be taken when (is_valid) (5 lines of game script)
is_available_adult = yes
custom_tooltip = {
	text = pam_tenet_stance_select_tt
	exists = scope:selected_item
}

As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (38 lines of game script)
save_scope_as = pam_tenet_stance_issuer
save_scope_as = pam_tenet_stance_prohibit
scope:selected_item = {
	save_scope_as = pam_tenet_stance_tenet
}
faith = {
	set_tenet_status = {
		tenet = scope:selected_item
		status = prohibited
	}
	change_fervor = {
		value = notable_fervor_value
		desc = fervor_gain_pam_tenet_prohibited
	}
	if = {
		limit = {
			has_tenet_popularity_trigger = yes
		}
		change_tenet_popularity = {
			target = scope:selected_item
			change = major_tenet_popularity_loss
		}
	}
	pam_faith_cleanup_forbidden_personal_tenet_secrets_effect = yes
	pam_faith_grant_forbidden_personal_tenet_secrets_effect = {
		TENET = scope:selected_item
	}
	every_faith_character = {
		limit = {
			is_ruler = yes
			this != scope:pam_tenet_stance_issuer
		}
		trigger_event = {
			id = pam_decision_events.0011
			days = 1
		}
	}
}

As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.

Source: game/common/decisions/dlc_decisions/pam/pam_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.