
Terrain
Floodplains
Floodplains in Crusader Kings III 1.20.1.2: armies move at full speed and fight at 75% combat width; supply limit +35% and development growth +20% where it is a county's capital; 205 baronies and 73 county capitals have this terrain. Patch 1.20.1.2, from game/common/terrain_types/00_terrains.txt and common/province_terrain.
This section as JSON: /raw/terrain.json
Every province of this terrain
province_modifier
- Supply Limit+35%
- Danger+35
- County Fertility Growth+0.2
When it is a county's capital
county_capital_modifier: the county's first barony
Where it is (73 county capitals)
Every county by holdings and development: best counties (3,476 counties).
Men-at-arms with a bonus here (7)
Nile ArchersArchers+15 damage, +15 toughness, +10 pursuit, +10 screen
Sahel HorsemenLight Cavalry+15 damage, +3 toughness
HandgunnersHandgunner-5 damage
Pikemen MilitiaPeasant Militia+8 toughness
Camel RidersCamel Cavalry+5 damage
Retinue Camel RidersCamel Cavalry+10 damage
Fire LancersHandgunner-5 damage
Ranked by strength per gold on this terrain: best men-at-arms by terrain.
Bonuses for floodplains and where to get them
Building Construction Cost in Floodplains (1)
Agrarian -10%
Wetlanders -35 · Polders -22 · Agrarian -22
Land of the Bow +10% · Agrarian +10%
Source: game/common/terrain_types/00_terrains.txt, game/common/province_terrain/00_province_terrain.txt, game/common/landed_titles, game/common/event_backgrounds (terrain, wilderness) and the English localisation, Crusader Kings III 1.20.1.2.





