
Terrain
Hills
Hills in Crusader Kings III 1.20.1.2: armies move at 80% speed and fight at 80% combat width; defenders get +5 advantage (Defending in Hills); supply limit -10% and development growth -10% where it is a county's capital; 2,182 baronies and 636 county capitals have this terrain. Patch 1.20.1.2, from game/common/terrain_types/00_terrains.txt and common/province_terrain.
This section as JSON: /raw/terrain.json
Every province of this terrain
province_modifier
- Supply Limit-10%
- Danger+45
- County Fertility Growth+0.2
When it is a county's capital
county_capital_modifier: the county's first barony
Where it is (636 county capitals)
Every county by holdings and development: best counties (3,476 counties).
Men-at-arms with a bonus here (63)
LandsknechtsSpearmen+3 damage, +8 toughness
LongbowmenArchers+12 damage, +4 toughness
GendarmesHeavy Cavalry-10 damage
ChasseursLight Cavalry-5 damage
PicchieriSpearmen+10 toughness
CaballerosLight Cavalry+15 damage, +10 toughness
MonaspaHeavy Cavalry+20 damage, +10 pursuit
KataphraktoiHeavy Cavalry-10 damage
HobelarsLight Cavalry+10 damage
SchiltronSpearmen+8 toughness
PaiksArchers+10 damage, +10 toughness
KonniLight Cavalry-15 damage
Horn WarriorsSkirmishers+4 damage, +6 toughness
Bush HuntersArchers+8 damage, +4 toughness
Sahel HorsemenLight Cavalry-10 damage, -10 pursuit
Guinean UplandersSkirmishers+6 damage, +4 toughness
SarawitHeavy Infantry+8 damage, +5 toughness
AbudrarSkirmishers+8 damage, +6 toughness
ZbrojnoshHeavy Infantry+8 damage, +5 toughness
Palace GuardsHeavy Infantry+8 damage, +4 toughness
ShenbigongArchers+10 damage, +4 toughness
Vaulter InfantrySkirmishers+4 damage, +6 toughness
TeuluLight Cavalry+10 toughness, +5 pursuit
AsawiraArcher Cavalry-10 damage
Zupin SpearmenSpearmen+4 damage, +8 toughness
TawashiLight Cavalry+10 damage
Order KnightsHeavy Cavalry-20 damage
BowmenArchers+10 damage, +4 toughness
Light HorsemenLight Cavalry-5 damage
PikemenSpearmen+8 toughness
Armored HorsemenHeavy Cavalry-20 damage
CrossbowmenArchers+10 damage
Pikemen MilitiaPeasant Militia+4 toughness
Camel RidersCamel Cavalry-10 damage
Retinue ArchersArchers+20 damage, +8 toughness
Retinue PikemenSpearmen+16 toughness
Retinue OutridersLight Cavalry-3 damage
Retinue LancersHeavy Cavalry-10 damage
Retinue CrossbowmenArchers+20 damage
Retinue Camel RidersCamel Cavalry-5 damage
BondíSpearmen-4 damage, -6 pursuit
Varangian VeteransHeavy Infantry+6 damage, +4 toughness
AyrudziLight Cavalry+30 damage, +20 toughness
ConroisHeavy Cavalry-20 damage
AkritaiSkirmishers+6 damage, +6 toughness
BallistraiArchers+8 damage
SkoutatoiSpearmen+8 toughness
Varangian GuardsHeavy Infantry+6 damage, +4 toughness
Handpicked FaithfulHeavy Infantry+6 damage, +4 toughness
BanditsSkirmishers+4 damage, +6 toughness
PoachersArchers+10 damage, +6 toughness
LootersSpearmen+10 toughness
Nomad LancersHeavy Cavalry-20 damage
MangudaiArcher Cavalry+10 damage
Cataphract ArchersHeavy Cavalry-20 damage
Maturkan WarriorsArchers+6 damage, +3 toughness
Emishi RidersArcher Cavalry+6 damage, +8 pursuit
Warrior MonksSpearmen+8 toughness
Gakgung ArchersArchers+10 damage, +6 toughness
Black-Armored CavalryHeavy Cavalry-5 damage
TiefutuHeavy Cavalry-10 damage
Burenjia InfantryHeavy Infantry+5 damage, +6 toughness
Rocket CartsArchers+8 damage
Ranked by strength per gold on this terrain: best men-at-arms by terrain.
Bonuses for hills and where to get them
Amharic Highlanders +5 · Megalithic Constructions +5 · Brave +4 · Content +2 · and 4 more
Brave -25% · Military Engineer -10%
Building Construction Cost in Hills (3)
Amharic Highlanders -10% · Hill Dwellers -10% · Megalithic Constructions -10%
County Fertility Growth in Hills Terrain (1)
Hill Dwellers +5%
County Fertility Growth in Hills Terrain (1)
Hill Dwellers +0.1
Development Growth in Hills (7)
Mount Teide +25% · Amharic Highlanders +20% · Hill Dwellers +20% · Megalithic Constructions +15% · and 3 more
Hills Danger (8)
Amharic Highlanders -45 · Mountaineer Ruralism -45 · Upland Skirmishing -32 · Hill Dwellers -32 · and 4 more
Holding Construction Cost in Hills (2)
Amharic Highlanders -10% · Hill Dwellers -10%
Marches +30% · Cupellation +15% · Megalithic Constructions +10%
Megalithic Constructions +30% · Highland Warriors +10% · Upland Skirmishing +10%
Maximum Battle Roll in Hills (3)
Vengeful +5 · Aggressive Attacker +1 · Flexible Leader +1
Minimum Battle Roll in Hills (4)
Stubborn +5 · Paranoid +2 · Defender +1 · Rough Terrain Expert +1
Highland Warriors +25% · Upland Skirmishing +25%
Source: game/common/terrain_types/00_terrains.txt, game/common/province_terrain/00_province_terrain.txt, game/common/landed_titles, game/common/event_backgrounds (terrain, wilderness) and the English localisation, Crusader Kings III 1.20.1.2.





