
Skirmishers men-at-arms
Akritai
- Damage
- 10
- Toughness
- 14
- Pursuit
- 12
- Screen
- 18
akritaiVeteran rural conscripts, defenders of the rocky passes, who use careful timing and local knowledge to harass even the mightiest of hosts.
Counters
Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).
Akritai counters
Countered by (Skirmishers)
Terrain and winter
| In Mountains | +10 damage, +10 toughness |
| In Desert Mountains | +6 damage, +6 toughness |
| In Hills | +6 damage, +6 toughness |
| In Forest | +4 toughness |
| In Wetlands | +4 toughness |
How to get it
- Tradition: Imperial Tagmata
The game's recruit condition (can_recruit)
valid_for_maa_trigger = {
PARAMETER = unlock_maa_akritai
}Upgrades
Bonuses in the files that raise this regiment or every Skirmishers regiment.
innovation · Grenades
- Damage+6
- Toughness+2
- Screen+5
innovation · Lacquered Armor
- Toughness+2
tradition · Hit-and-Run Tacticians
tradition · Adaptive Skirmishers
tradition · Konni Raids
tradition · Polders
tradition · Pragmatic Creed
building · Forestry (top level: Sawmills)
building · Forest Forts (top level: Forest Fortresses)
building · Hill Forts (top level: Complex Earthworks)
building · Workshops (top level: Powderhouses)
building · Militia Camps (top level: Levying Squares)
building · Outposts (top level: Fortified Outposts)
- Stationed Skirmishers Damage+28%
- Stationed Skirmishers Toughness+50%
- Stationed Skirmishers Screen+50%
- Skirmisher Maintenance-8%
- Skirmisher Recruitment Cost-8%
building · War Camps (top level: Warrior Lodges)
Source: game/common/men_at_arms_types/07_ep3_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.