
Skirmishers men-at-arms
Retinue Skirmishers
- Damage
- 20
- Toughness
- 20
- Pursuit
- 16
- Screen
- 20
accolade_maa_skirmishersRetinue Skirmishers are skirmishers men-at-arms in Crusader Kings III: damage 20, toughness 20, pursuit 16, screen 20, 100 soldiers per sub-regiment. A sub-regiment costs 90 gold to buy, 0.45 gold a month raised and 0.15 at rest. They counter Heavy Infantry. They come from an accolade. Patch 1.20.0.3, from game/common/men_at_arms_types/01_accolade_maa_types.txt.
Quick answers (4)
- What are the stats of Retinue Skirmishers in CK3?
- Damage 20, toughness 20, pursuit 16, screen 20, 100 soldiers per sub-regiment (patch 1.20.0.3).
- What do Retinue Skirmishers counter?
- Heavy Infantry.
- What counters Retinue Skirmishers?
- Skirmishers is countered by Archer Cavalry, Archers and Elephant Cavalry (patch 1.20.0.3).
- How do you get Retinue Skirmishers?
- They come from an accolade.
Retinue Men-at-Arms A mix of lightly-equipped elite warriors and seasoned mercenary raiders, feared for their skill at ambushes and unconventional warfare.
Counters
Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).
Retinue Skirmishers counters
Countered by (Skirmishers)
Terrain and winter
| In Forest | +8 damage, +12 toughness |
| In Taiga | +8 damage, +12 toughness |
| In Jungle | +8 damage, +12 toughness |
How to get it
- A knight's accolade with the Skirmisher attribute at level 2 or higher
The game's recruit condition (can_recruit)
any_accolade = {
accolade_attribute_level = {
type = skirmisher_attribute
level >= 2
}
}
NOT = {
exists = scope:title
}Upgrades
Bonuses in the files that raise this regiment or every Skirmishers regiment.
innovation · Grenades
- Damage+6
- Toughness+2
- Screen+5
innovation · Lacquered Armor
- Toughness+2
tradition · Hit-and-Run Tacticians
tradition · Adaptive Skirmishers
tradition · Konni Raids
tradition · Polders
tradition · Pragmatic Creed
building · Forestry (top level: Sawmills)
building · Forest Forts (top level: Forest Fortresses)
building · Hill Forts (top level: Complex Earthworks)
building · Workshops (top level: Powderhouses)
building · Militia Camps (top level: Levying Squares)
building · Outposts (top level: Fortified Outposts)
- Stationed Skirmishers Damage+28%
- Stationed Skirmishers Toughness+50%
- Stationed Skirmishers Screen+50%
- Skirmisher Maintenance-8%
- Skirmisher Recruitment Cost-8%
building · War Camps (top level: Warrior Lodges)
Source: game/common/men_at_arms_types/01_accolade_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.