CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial
War Elephants, the game's illustration

Elephant Cavalry men-at-arms

War Elephants

Damage
250
Toughness
50
Pursuit
0
Screen
0
war_elephant

A charging elephant is almost impossible to stop, making them excellent shock troops.

Counters

Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).

War Elephants counters

Countered by (Elephant Cavalry)

Put War Elephants in the counters calculator →

Terrain and winter

In Jungle+50 damage
In Terraced Hills+25 damage
In Mountains-100 damage
In Desert Mountains-100 damage
In Wetlands-150 damage, -20 toughness
In Normal Winter-30 damage, -5 toughness
In Harsh Winter-60 damage, -10 toughness

How to get it

Government condition in the trigger: not landless_adventurer_government

The game's recruit condition (can_recruit)
OR = {
	AND = {
		culture ?= {
			has_innovation = innovation_elephantry
		}
		NOT = {
			has_government = landless_adventurer_government
		}
	}
	domicile ?= {
		has_domicile_parameter = camp_reinforce_elephant_regiments_anywhere
	}
}
NOT = {
	culture = {
		has_cultural_parameter = strength_in_numbers_heavy_maa_ban
	}
}

Upgrades

Bonuses in the files that raise this regiment or every Elephant Cavalry regiment.

Source: game/common/men_at_arms_types/00_regional_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.