
Elephant Cavalry men-at-arms
War Elephants
- Damage
- 250
- Toughness
- 50
- Pursuit
- 0
- Screen
- 0
war_elephantA charging elephant is almost impossible to stop, making them excellent shock troops.
Counters
Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).
War Elephants counters
Countered by (Elephant Cavalry)
Terrain and winter
| In Jungle | +50 damage |
| In Terraced Hills | +25 damage |
| In Mountains | -100 damage |
| In Desert Mountains | -100 damage |
| In Wetlands | -150 damage, -20 toughness |
| In Normal Winter | -30 damage, -5 toughness |
| In Harsh Winter | -60 damage, -10 toughness |
How to get it
- Innovation: Elephantry
Government condition in the trigger: not landless_adventurer_government
The game's recruit condition (can_recruit)
OR = {
AND = {
culture ?= {
has_innovation = innovation_elephantry
}
NOT = {
has_government = landless_adventurer_government
}
}
domicile ?= {
has_domicile_parameter = camp_reinforce_elephant_regiments_anywhere
}
}
NOT = {
culture = {
has_cultural_parameter = strength_in_numbers_heavy_maa_ban
}
}Upgrades
Bonuses in the files that raise this regiment or every Elephant Cavalry regiment.
tradition · Royal Army
tradition · Lords of the Elephant
Source: game/common/men_at_arms_types/00_regional_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.