
Elephant Cavalry men-at-arms
Ballista Elephants
- Damage
- 180
- Toughness
- 75
- Pursuit
- 30
- Screen
- 20
ballista_elephantA charging elephant is alarming enough, but a charging elephant equipped with a powerful ballista on its back is sure to unnerve even the most battle-hardened foes.
Counters
Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).
Ballista Elephants counters
Countered by (Elephant Cavalry)
Terrain and winter
| In Jungle | +50 damage |
| In Mountains | -50 damage |
| In Desert Mountains | -50 damage |
| In Wetlands | -50 damage, -20 toughness |
| In Normal Winter | -20 damage, -5 toughness |
| In Harsh Winter | -40 damage, -10 toughness |
How to get it
- Innovation: Elephantry
- Innovation: Advanced Bowmaking
The game's recruit condition (can_recruit)
culture ?= {
has_innovation = innovation_elephantry
has_innovation = innovation_advanced_bowmaking
}
NOT = {
is_landless_adventurer = yes
}
NOT = {
culture = {
has_cultural_parameter = strength_in_numbers_heavy_maa_ban
}
}Upgrades
Bonuses in the files that raise this regiment or every Elephant Cavalry regiment.
tradition · Royal Army
- Elephant Cavalry Damage+20%
- Elephant Cavalry Toughness+20%
tradition · Lords of the Elephant
- Elephant Cavalry Recruitment Cost-15%
- Elephant Cavalry Maintenance-15%
- Elephant Cavalry Toughness+20%
- Elephant Cavalry Damage+40%
building · Jousting Grounds (top level: Royal Tournament Arenas)
- Stationed Elephant Cavalry Damage+60%
- Stationed Elephant Cavalry Toughness+60%
building · Elephantry (top level: Elephant Breeders)
- Stationed Elephant Cavalry Damage+90%
- Stationed Elephant Cavalry Toughness+90%
- Elephant Cavalry Maintenance-8%
Source: game/common/men_at_arms_types/10_tgp_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.