
Elephant Cavalry men-at-arms
Retinue War Elephants
- Damage
- 400
- Toughness
- 100
- Pursuit
- 0
- Screen
- 0
accolade_maa_elephantiersRetinue Men-at-Arms From towering howdahs, these beasts' skilled mahouts prove the only thing harder to stop than a charging elephant is another, larger elephant.
Counters
Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).
Retinue War Elephants counters
Countered by (Elephant Cavalry)
Terrain and winter
| In Jungle | +100 damage |
| In Terraced Hills | +25 damage |
| In Mountains | -100 damage |
| In Desert Mountains | -100 damage |
| In Wetlands | -150 damage, -20 toughness |
| In Normal Winter | -30 damage, -5 toughness |
| In Harsh Winter | -60 damage, -10 toughness |
How to get it
- A knight's accolade with the Elephant Rider attribute at level 2 or higher
The game's recruit condition (can_recruit)
any_accolade = {
accolade_attribute_level = {
type = elephantry_attribute
level >= 2
}
}
NOT = {
culture = {
has_cultural_parameter = strength_in_numbers_heavy_maa_ban
}
}
NOT = {
exists = scope:title
}Upgrades
Bonuses in the files that raise this regiment or every Elephant Cavalry regiment.
tradition · Royal Army
- Elephant Cavalry Damage+20%
- Elephant Cavalry Toughness+20%
tradition · Lords of the Elephant
- Elephant Cavalry Recruitment Cost-15%
- Elephant Cavalry Maintenance-15%
- Elephant Cavalry Toughness+20%
- Elephant Cavalry Damage+40%
building · Jousting Grounds (top level: Royal Tournament Arenas)
- Stationed Elephant Cavalry Damage+60%
- Stationed Elephant Cavalry Toughness+60%
building · Elephantry (top level: Elephant Breeders)
- Stationed Elephant Cavalry Damage+90%
- Stationed Elephant Cavalry Toughness+90%
- Elephant Cavalry Maintenance-8%
Source: game/common/men_at_arms_types/01_accolade_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.