CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial
Light Footmen, the game's illustration

Skirmishers men-at-arms

Light Footmen

Damage
10
Toughness
16
Pursuit
10
Screen
16
light_footmen

Veteran skirmishers are invaluable harriers, disrupting enemy flanks and chipping away at morale.

Counters

Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).

Put Light Footmen in the counters calculator →

Terrain and winter

In Forest+4 damage, +6 toughness
In Taiga+4 damage, +6 toughness
In Jungle+4 damage, +6 toughness

How to get it

  • Available to every culture (no unlock in the files)

Government condition in the trigger: not government_is_in_steppe

The game's recruit condition (can_recruit)
NOT = {
	government_has_flag = government_is_in_steppe
}

Upgrades

Bonuses in the files that raise this regiment or every Skirmishers regiment.

innovation · Grenades

  • Damage+6
  • Toughness+2
  • Screen+5

innovation · Lacquered Armor

  • Toughness+2

tradition · Hit-and-Run Tacticians

tradition · Adaptive Skirmishers

tradition · Konni Raids

tradition · Polders

tradition · Pragmatic Creed

Source: game/common/men_at_arms_types/00_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.