
Skirmishers men-at-arms
Pesilat Warriors
- Damage
- 24
- Toughness
- 10
- Pursuit
- 12
- Screen
- 5
pesilat_warriorsAlthough they are often armed with a kris, a golok, or a myriad array of other melee weapons, silat practitioners are equally well-versed in unarmed combat.
Counters
Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).
Pesilat Warriors counters
Countered by (Skirmishers)
Terrain and winter
| In Jungle | +6 toughness, +6 screen |
| In Terraced Hills | +6 damage, +6 toughness |
| In Wetlands | +4 toughness, +3 screen |
How to get it
- Tradition: Maritime Way of Life
- Tradition: Esoteric Power
The game's recruit condition (can_recruit)
valid_for_maa_trigger = {
PARAMETER = unlock_maa_pesilat
}Upgrades
Bonuses in the files that raise this regiment or every Skirmishers regiment.
innovation · Grenades
- Damage+6
- Toughness+2
- Screen+5
innovation · Lacquered Armor
- Toughness+2
tradition · Hit-and-Run Tacticians
tradition · Adaptive Skirmishers
tradition · Konni Raids
tradition · Polders
tradition · Pragmatic Creed
building · Forestry (top level: Sawmills)
building · Forest Forts (top level: Forest Fortresses)
building · Hill Forts (top level: Complex Earthworks)
building · Workshops (top level: Powderhouses)
building · Militia Camps (top level: Levying Squares)
building · Outposts (top level: Fortified Outposts)
- Stationed Skirmishers Damage+28%
- Stationed Skirmishers Toughness+50%
- Stationed Skirmishers Screen+50%
- Skirmisher Maintenance-8%
- Skirmisher Recruitment Cost-8%
building · War Camps (top level: Warrior Lodges)
Source: game/common/men_at_arms_types/10_tgp_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.