
Heavy Infantry men-at-arms
Palace Guards
- Damage
- 38
- Toughness
- 24
- Pursuit
- 0
- Screen
- 20
palace_guardsUsually standing guard and keeping the peace, these versatile warriors can form the backbone of any army.
Counters
Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).
Palace Guards counters
Countered by (Heavy Infantry)
Asawira×2
Ballista Elephants×2
Retinue Crossbowmen×2
Retinue Horse Archers×2
Retinue Skirmishers×2
Retinue War Elephants×2
War Elephants×2
Shenbigong×1.25
Abudrar×1
Akritai×1
Bandits×1
Crossbowmen×1
Emishi Riders×1
Fire Lancers×1- and 20 more regiments
Terrain and winter
| In Jungle | +10 damage, +6 toughness |
| In Hills | +8 damage, +4 toughness |
How to get it
- Tradition: Royal Army
The game's recruit condition (can_recruit)
valid_for_maa_trigger = {
PARAMETER = unlock_maa_palace_guards
}
NOT = {
culture = {
has_cultural_parameter = strength_in_numbers_heavy_maa_ban
}
}Upgrades
Bonuses in the files that raise this regiment or every Heavy Infantry regiment.
innovation · Plate Armor
- Toughness+10
innovation · Lacquered Armor
- Toughness+4
innovation · Lacquered Armor
tradition · Frugal Armorers
tradition · Stand and Fight
tradition · Druzhina
tradition · Defensive Tactics
tradition · Eastern Roman Legacy
tradition · Art of War
building · Crown Smithies (top level: Royal Forges)
building · Watchtowers (top level: Domed Towers)
building · Barracks (top level: Permanent Barracks)
building · War Camps (top level: Warrior Lodges)
Source: game/common/men_at_arms_types/00_cultural_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.