CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial
Fire Lancers, the game's illustration

Handgunner men-at-arms

Fire Lancers

Damage
40
Toughness
8
Pursuit
0
Screen
0
fire_lancers

Using experimental formulas, men armed with strange polearms are able to rain fire down upon terrified enemies. Enabled by the Powder Magazine 01.

Counters

Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).

Put Fire Lancers in the counters calculator →

Terrain and winter

In Wetlands-10 damage
In Floodplains-5 damage

How to get it

The game's recruit condition (can_recruit)
gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings
culture = {
	has_cultural_parameter = unlock_fire_lancers_units
}

Upgrades

Bonuses in the files that raise this regiment or every Handgunner regiment.

era · High Medieval

  • Damage+5
  • Screen+3

era · Late Medieval

  • Damage+8
  • Screen+5

innovation · Grenades

  • Damage+6
  • Toughness+2
  • Screen+5

building · Gunpowder Manufacturer (top level: Hand Cannon Facility)

  • Stationed Handgunner Damage+90%
  • Stationed Handgunner Toughness+90%

Source: game/common/men_at_arms_types/10_tgp_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.