
Handgunner men-at-arms
Fire Lancers
- Damage
- 40
- Toughness
- 8
- Pursuit
- 0
- Screen
- 0
fire_lancersUsing experimental formulas, men armed with strange polearms are able to rain fire down upon terrified enemies. Enabled by the Powder Magazine 01.
Counters
Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).
Fire Lancers counters
Countered by (Handgunner)
Retinue Lancers×2
Retinue Outriders×2
Armored Horsemen×1
Ayrudzi×1
Black-Armored Cavalry×1
Caballeros×1
Chasseurs×1
Conrois×1
Gakgung Archers×1
Gendarmes×1
Hobelars×1
Kataphraktoi×1
Konni×1
Light Horsemen×1- and 12 more regiments
Terrain and winter
| In Wetlands | -10 damage |
| In Floodplains | -5 damage |
How to get it
- Innovation: Fire Medicine
The game's recruit condition (can_recruit)
gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings
culture = {
has_cultural_parameter = unlock_fire_lancers_units
}Upgrades
Bonuses in the files that raise this regiment or every Handgunner regiment.
era · High Medieval
- Damage+5
- Screen+3
era · Late Medieval
- Damage+8
- Screen+5
innovation · Grenades
- Damage+6
- Toughness+2
- Screen+5
building · Gunpowder Manufacturer (top level: Hand Cannon Facility)
- Stationed Handgunner Damage+90%
- Stationed Handgunner Toughness+90%
Source: game/common/men_at_arms_types/10_tgp_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.