
Handgunner men-at-arms
Handgunners
- Damage
- 52
- Toughness
- 12
- Pursuit
- 0
- Screen
- 5
handgunnersExpensive and explosive in equal measure, these crude firearms are incredibly effective weapons. Enabled by the Powder Magazine 01.
Counters
Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).
Handgunners counters
Countered by (Handgunner)
Retinue Lancers×2
Retinue Outriders×2
Armored Horsemen×1
Ayrudzi×1
Black-Armored Cavalry×1
Caballeros×1
Chasseurs×1
Conrois×1
Gakgung Archers×1
Gendarmes×1
Hobelars×1
Kataphraktoi×1
Konni×1
Light Horsemen×1- and 12 more regiments
Terrain and winter
| In Wetlands | -10 damage |
| In Floodplains | -5 damage |
How to get it
- Innovation: Gunpowder
The game's recruit condition (can_recruit)
gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings
culture = {
has_cultural_parameter = unlock_late_medieval_gunpowder_units
}Upgrades
Bonuses in the files that raise this regiment or every Handgunner regiment.
innovation · Grenades
- Damage+6
- Toughness+2
- Screen+5
building · Gunpowder Manufacturer (top level: Hand Cannon Facility)
- Stationed Handgunner Damage+90%
- Stationed Handgunner Toughness+90%
Source: game/common/men_at_arms_types/00_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.