
Handgunner men-at-arms
Retinue Handgunners
- Damage
- 56
- Toughness
- 20
- Pursuit
- 0
- Screen
- 5
accolade_maa_handgunnersRetinue Men-at-Arms Steadily advancing through the gunpowder smoke, these highly drilled handgunners can shatter the enemy ranks with their master-crafted guns.
Counters
Countering cuts the countered regiment's damage by up to 90%: full effect at 2 effective countering sub-regiments per countered one (NCombat defines).
Retinue Handgunners counters
Countered by (Handgunner)
Retinue Lancers×2
Retinue Outriders×2
Armored Horsemen×1
Ayrudzi×1
Black-Armored Cavalry×1
Caballeros×1
Chasseurs×1
Conrois×1
Gakgung Archers×1
Gendarmes×1
Hobelars×1
Kataphraktoi×1
Konni×1
Light Horsemen×1- and 12 more regiments
How to get it
- Innovation: Gunpowder
- A knight's accolade with the Gunner attribute at level 2 or higher
The game's recruit condition (can_recruit)
any_accolade = {
accolade_attribute_level = {
type = gunpowder_attribute
level >= 2
}
}
culture = {
has_innovation = innovation_gunpowder
}
NOT = {
exists = scope:title
}Upgrades
Bonuses in the files that raise this regiment or every Handgunner regiment.
innovation · Grenades
- Damage+6
- Toughness+2
- Screen+5
building · Gunpowder Manufacturer (top level: Hand Cannon Facility)
- Stationed Handgunner Damage+90%
- Stationed Handgunner Toughness+90%
Source: game/common/men_at_arms_types/01_accolade_maa_types.txt, game/common/script_values/00_men_at_arms_values.txt and the English localisation, Crusader Kings III 1.20.0.3.