CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Effect · every source

How to reduce Forest Danger in CK3

0 sources raise Forest Danger and 5 lower it in the game files of patch 1.20.1.2 — for this one, lower is better.

forest_travel_danger

In Crusader Kings III, 0 sources raise Forest Danger and 5 sources lower it. Biggest cuts: Forest Wardens -45, Upland Skirmishing -32, Forest Folk -32, Yashima -32 and Forest Fighters -14. Patch 1.20.1.2, from the modifiers of traits, perks, traditions, buildings and the rest of game/common.

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The biggest reductions

  1. -45Forest WardensCultural tradition · Characters of this culture
  2. -32Upland SkirmishingCultural tradition · Characters of this culture
  3. -32Forest FolkCultural tradition · Characters of this culture

What lowers Forest Danger (5)

Cultural traditions (5)

  • Forest Wardens-45

    Characters of this culture

    tradition_forest_wardens · game/common/culture/traditions/00_maa_traditions.txt

  • Upland Skirmishing-32

    Characters of this culture

    tradition_upland_skirmishing · game/common/culture/traditions/00_maa_traditions.txt

  • Forest Folk-32

    Characters of this culture

    tradition_forest_folk · game/common/culture/traditions/00_realm_traditions.txt

  • Yashima-32

    Characters of this culture

    tradition_tgp_mountain_island · game/common/culture/traditions/tgp_traditions.txt

  • Forest Fighters-14

    Characters of this culture

    tradition_forest_fighters · game/common/culture/traditions/00_combat_traditions.txt

Source: game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/traditions/00_maa_traditions.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/tgp_traditions.txt and the English localisation, Crusader Kings III 1.20.1.2. Building chains are shown once, at their strongest level, with the range over their levels. Title rank = the modifier every ruler gets for their highest title (common/modifiers/00_basic_modifiers.txt). Values written as a named script value are worked out from game/common/script_values; values that need a live character and effects that come only from events are not listed.

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