Interaction · Friendly actions
Synergize Friendship
Draw on your Best Friend the recipient's education and training for support
What you need
You
To send it
Also needed: available (an adult, not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity
The character you target
Also needed: available (an adult, not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity
Synergize Friendship is a friendly character interaction in Crusader Kings III. You need: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy … and 1 more. The character you target needs: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, Busy participating in an Activity and 1 more. The AI weighs it (the answer is partly random). Reasons the AI weighs include Shy is nervous about becoming Best Friends (-5), Arbitrary is wary of becoming Best Friends (-30), Gregarious approves of becoming Best Friends (+10) and 8 more. Patch 1.20.1.2, from game/common/character_interactions/03_fp2_interactions.txt.
Quick answers (2)
- What are the requirements for Synergize Friendship in CK3?
- You: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, You are currently busy … and You are already planning another Activity. The character you target: Is available (an adult, not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, Busy participating in an Activity and You are already planning another Activity. (patch 1.20.1.2)
- How do I get the AI to accept Synergize Friendship?
- The AI weighs it (the answer is partly random). Its reasons: … Opinion of …, Shy is nervous about becoming Best Friends -5, Arbitrary is wary of becoming Best Friends -30, Gregarious approves of becoming Best Friends +10, Just approves of becoming Best Friends +30, Rank Difference +75, Rank Difference +50, Rank Difference +25, Rank Difference -100, Rank Difference -75, Rank Difference -50 and The recipient has the Foreign Affairs Focus +25.
Will they accept?
The AI adds these up and accepts above zero; near zero the answer is partly random (ai_maybe). Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | 0 |
| … Opinion of … | varies |
| Their personality (AI values: sociability (scripted), honor (scripted)) | varies |
| Shy is nervous about becoming Best Friends | -5 |
| Arbitrary is wary of becoming Best Friends | -30 |
Gregarious approves of becoming Best Friendswhen
| +10 |
| Just approves of becoming Best Friends | +30 |
Rank Differencewhen
| +75 |
Rank Differencewhen
| +50 |
Rank Differencewhen
| +25 |
Rank Differencewhen
| -100 |
Rank Differencewhen
| -75 |
Rank Differencewhen
| -50 |
The recipient has the Foreign Affairs Focuswhen
| +25 |
Acceptance (ai_accept) (2 lines of game script)
base = 0 fp2_ritual_best_friendship_interactions_ai_accept_modifier = yes
As written in game/common/character_interactions/03_fp2_interactions.txt.
What happens
If they accept
- The target gains the opinion “Friendly” (+10) of them
- The character you target: You gains the opinion “Friendly” (+10) of them
- If has the Modifier: Enhanced Diplomacy: Loses “Enhanced Diplomacy”
- If has the Modifier: Enhanced Martial: Loses “Enhanced Martial”
- If has the Modifier: Enhanced Stewardship: Loses “Enhanced Stewardship”
- If has the Modifier: Enhanced Intrigue: Loses “Enhanced Intrigue”
- If has the Modifier: Enhanced Learning: Loses “Enhanced Learning”
- If has the Modifier: Synergistic Diplomacy: Loses “Synergistic Diplomacy”
- If has the Modifier: Synergistic Diplomacy: Loses “Synergistic Diplomacy”
- If has the Modifier: Synergistic Diplomacy: Loses “Synergistic Diplomacy”
- If has the Modifier: Synergistic Diplomacy: Loses “Synergistic Diplomacy”
- If has the Modifier: Synergistic Diplomacy: Loses “Synergistic Diplomacy”
- If has the Modifier: Synergistic Martial: Loses “Synergistic Martial”
- If has the Modifier: Synergistic Martial: Loses “Synergistic Martial”
- If has the Modifier: Synergistic Martial: Loses “Synergistic Martial”
- If has the Modifier: Synergistic Martial: Loses “Synergistic Martial”
- If has the Modifier: Synergistic Martial: Loses “Synergistic Martial”
- If has the Modifier: Synergistic Stewardship: Loses “Synergistic Stewardship”
- If has the Modifier: Synergistic Stewardship: Loses “Synergistic Stewardship”
- If has the Modifier: Synergistic Stewardship: Loses “Synergistic Stewardship”
- If has the Modifier: Synergistic Stewardship: Loses “Synergistic Stewardship”
- If has the Modifier: Synergistic Stewardship: Loses “Synergistic Stewardship”
- If has the Modifier: Synergistic Intrigue: Loses “Synergistic Intrigue”
- If has the Modifier: Synergistic Intrigue: Loses “Synergistic Intrigue”
- If has the Modifier: Synergistic Intrigue: Loses “Synergistic Intrigue”
- If has the Modifier: Synergistic Intrigue: Loses “Synergistic Intrigue”
- If has the Modifier: Synergistic Intrigue: Loses “Synergistic Intrigue”
- If has the Modifier: Synergistic Learning: Loses “Synergistic Learning”
- If has the Modifier: Synergistic Learning: Loses “Synergistic Learning”
- If has the Modifier: Synergistic Learning: Loses “Synergistic Learning”
- If has the Modifier: Synergistic Learning: Loses “Synergistic Learning”
- If has the Modifier: Synergistic Learning: Loses “Synergistic Learning”
- The character you target:
- If has the Modifier: Enhanced Diplomacy: Loses “Enhanced Diplomacy”
- If has the Modifier: Enhanced Martial: Loses “Enhanced Martial”
- If has the Modifier: Enhanced Stewardship: Loses “Enhanced Stewardship”
- If has the Modifier: Enhanced Intrigue: Loses “Enhanced Intrigue”
- If has the Modifier: Enhanced Learning: Loses “Enhanced Learning”
- If has the Modifier: Synergistic Diplomacy: Loses “Synergistic Diplomacy”
- If has the Modifier: Synergistic Diplomacy: Loses “Synergistic Diplomacy”
- If has the Modifier: Synergistic Diplomacy: Loses “Synergistic Diplomacy”
- If has the Modifier: Synergistic Diplomacy: Loses “Synergistic Diplomacy”
- If has the Modifier: Synergistic Diplomacy: Loses “Synergistic Diplomacy”
- If has the Modifier: Synergistic Martial: Loses “Synergistic Martial”
- If has the Modifier: Synergistic Martial: Loses “Synergistic Martial”
- If has the Modifier: Synergistic Martial: Loses “Synergistic Martial”
- If has the Modifier: Synergistic Martial: Loses “Synergistic Martial”
- If has the Modifier: Synergistic Martial: Loses “Synergistic Martial”
- If has the Modifier: Synergistic Stewardship: Loses “Synergistic Stewardship”
- If has the Modifier: Synergistic Stewardship: Loses “Synergistic Stewardship”
- If has the Modifier: Synergistic Stewardship: Loses “Synergistic Stewardship”
- If has the Modifier: Synergistic Stewardship: Loses “Synergistic Stewardship”
- If has the Modifier: Synergistic Stewardship: Loses “Synergistic Stewardship”
- If has the Modifier: Synergistic Intrigue: Loses “Synergistic Intrigue”
- If has the Modifier: Synergistic Intrigue: Loses “Synergistic Intrigue”
- If has the Modifier: Synergistic Intrigue: Loses “Synergistic Intrigue”
- If has the Modifier: Synergistic Intrigue: Loses “Synergistic Intrigue”
- If has the Modifier: Synergistic Intrigue: Loses “Synergistic Intrigue”
- If has the Modifier: Synergistic Learning: Loses “Synergistic Learning”
- If has the Modifier: Synergistic Learning: Loses “Synergistic Learning”
- If has the Modifier: Synergistic Learning: Loses “Synergistic Learning”
- If has the Modifier: Synergistic Learning: Loses “Synergistic Learning”
- If has the Modifier: Synergistic Learning: Loses “Synergistic Learning”
- If never › You:
- If has the Trait: Students of Diplomacy:
- Gains the modifier “Enhanced Diplomacy”
- Diplomacy +3
- Stress Gain +15%
- The character you target:
- Gains the modifier “Enhanced Diplomacy”
- Diplomacy +3
- Stress Gain +15%
- Gains the modifier “Enhanced Diplomacy”
- Gains the modifier “Enhanced Diplomacy”
- If has the Trait: Students of Warfare:
- Gains the modifier “Enhanced Martial”
- Martial +3
- Stress Gain +15%
- The character you target:
- Gains the modifier “Enhanced Martial”
- … (more in the script below)
- Gains the modifier “Enhanced Martial”
- Gains the modifier “Enhanced Martial”
- … (more in the script below)
- If has the Trait: Students of Diplomacy:
- … (more in the script below)
If they refuse
Options when sending
- Draw primarily on your Education
- Draw primarily on your Best Friend's Education
- Draw on a mix of both of your Educations
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (12 lines of game script)
is_available = culture ?= {
has_cultural_parameter = may_select_friendship_synergy_bonus
}
trigger_if = {
limit = {
is_ai = yes
}
is_imprisoned = no
}
is_shown = scope:actor = {
has_relation_best_friend = scope:recipient
}As written in game/common/character_interactions/03_fp2_interactions.txt.
Can be sent when (is_valid…) (6 lines of game script)
scope:actor = {
is_available_adult = yes
}
scope:recipient = {
is_available_adult = yes
}As written in game/common/character_interactions/03_fp2_interactions.txt.
Effects (on_send, on_accept, on_decline) (75 lines of game script)
on_accept = scope:actor = {
send_interface_toast = {
type = event_toast_effect_good
title = synergise_friendship_interaction.accept.actor.tt
left_icon = scope:recipient
reverse_add_opinion = {
target = scope:recipient
modifier = friendliness_opinion
opinion = 10
}
hidden_effect = {
show_as_tooltip = {
synergise_friendship_interaction_actual_effect = yes
}
}
}
}
scope:recipient = {
send_interface_toast = {
type = event_toast_effect_neutral
title = synergise_friendship_interaction.accept.recipient.tt
left_icon = scope:actor
reverse_add_opinion = {
target = scope:actor
modifier = friendliness_opinion
opinion = 10
}
hidden_effect = {
show_as_tooltip = {
synergise_friendship_interaction_actual_effect = yes
}
}
}
}
scope:actor = {
remove_every_best_friend_synergy_bonus_modifier_effect = yes
}
scope:recipient = {
remove_every_best_friend_synergy_bonus_modifier_effect = yes
}
synergise_friendship_interaction_actual_effect = yes
add_clan_unity_interaction_effect = {
CHARACTER = scope:actor
TARGET = scope:recipient
VALUE = minor_unity_gain
DESC = clan_unity_synergized_friendship.desc
REVERSE_NON_HOUSE_TARGET = no
}
on_decline = scope:actor = {
send_interface_toast = {
type = event_toast_effect_bad
title = synergise_friendship_interaction.decline.actor.tt
left_icon = scope:recipient
add_stress = minor_stress_gain
}
}
scope:recipient = {
send_interface_toast = {
type = event_toast_effect_neutral
title = synergise_friendship_interaction.decline.recipient.tt
left_icon = scope:actor
reverse_add_opinion = {
target = scope:actor
modifier = hurt_opinion
opinion = -20
}
}
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:actor
TARGET = scope:recipient
VALUE = minor_unity_loss
DESC = clan_unity_synergized_friendship_declined.desc
REVERSE_NON_HOUSE_TARGET = no
}As written in game/common/character_interactions/03_fp2_interactions.txt.
- Category
- Friendly actions
- Cooldown
- 5 years
- Again on the same character
- after 10 years
- In the menu
- main list
- ID
synergise_friendship_interaction
Source: game/common/character_interactions/03_fp2_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.