Interaction · Friendly actions
Destroy Artifact
This artifact will be destroyed
What you need
You
To send it
- If you have a Adventurer Government: Employs a Armorer
To see it in the menu
has_any_artifact = yes- If played by the AI:
One of these
gold <= minor_gold_valueor
Your rite: The rite has Rulers of this Rite can destroy Artifacts for Pietyor
All of these
All of these
All of these
One of these
All of these
pious_ai_builder_trigger = { }ai_has_warlike_personality = { }
or
All of these
One of these
- You are a Tributary
or
Is not an Independent Ruler
overlord ?= { has_realm_law_flag = subjects_appear_more_pious }
or
Your house:has_house_aspiration_parameter = aspect_of_serenity
None of these
- Has “conqueror” (a variable the game's script sets)
- Your house:
One of these
has_house_aspiration_parameter = aspect_of_creationor
has_house_aspiration_parameter = aspect_of_destructionor
has_house_aspiration_parameter = aspect_of_trickery
All of these
One of these
vassal_contract_has_flag = admin_ai_is_builderor
Your house: The House their has the Encouraged Economy modifieror
All of these
economical_ai_guts_trigger = { }ai_has_warlike_personality = { }
or
All of these
One of these
- You are a Tributary
or
Is not an Independent Ruler
overlord ?= { has_realm_law_flag = subjects_appear_more_economical }
or
Your house:has_house_aspiration_parameter = aspect_of_creation
None of these
- Has “conqueror” (a variable the game's script sets)
- Your house:
One of these
has_house_aspiration_parameter = aspect_of_destructionor
has_house_aspiration_parameter = aspect_of_serenityor
has_house_aspiration_parameter = aspect_of_trickery
gold <= medium_gold_value
or
Any character artifact: Has “unwanted artifact” (a variable the game's script sets)
- The target is you
Which artifact you can pick
- This Artifact is related to a Contract and cannot be destroyed
- This Artifact is related to a Great Project under construction and cannot be destroyed
- The target: Is not equipped
If
- Your activity:
activity_host = scope:puppet_or_actorhas_activity_type = activity_coronation
Then
- The target:
NOT = { artifact_slot_type = helmet }NOT = { artifact_slot_type = regalia }
- Your activity:
Destroy Artifact is a friendly character interaction in Crusader Kings III. Answered by the other character. Patch 1.20.1.2, from game/common/character_interactions/00_artifact_interactions.txt.
Will they accept?
The files give no acceptance reasons: the other character answers it themselves (a player, or an event).
What happens
If they accept
- You:
- If the Personal Tenets unlock tenet aniconism destruction fulfillment: Spiritual fulfillment +3
- If yes:
add_gold = { … }
destroy_owned_artifact = scope:artifact
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (20 lines of game script)
is_available = has_any_artifact = yes
trigger_if = {
limit = {
is_ai = yes
}
OR = {
gold <= minor_gold_value
rite ?= {
rite_has_parameter = destroying_artifacts_is_pious
}
AND = {
ai_has_builder_or_pious_builder_personality = yes
gold <= medium_gold_value
}
any_character_artifact = {
has_variable = unwanted_artifact
}
}
}
is_shown = scope:recipient = scope:actorAs written in game/common/character_interactions/00_artifact_interactions.txt.
Effects (on_send, on_accept, on_decline) (6 lines of game script)
on_accept = destroy_artifact_aniconist_effect = {
ARTIFACT = scope:target
DESTROYER = scope:actor
GIVE_GOLD = yes
PIETY_BY_DEFAULT = no
}As written in game/common/character_interactions/00_artifact_interactions.txt.
- Category
- Friendly actions
- In the menu
- main list
- ID
destroy_artifact_interaction
Source: game/common/character_interactions/00_artifact_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.