CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Friendly actions

Destroy Artifact

No costAnswered by the other character

This artifact will be destroyed

What you need

You

To send it

To see it in the menu

  • has_any_artifact = yes
  • If played by the AI:
    • One of these

      • gold <= minor_gold_value
      • or

        Your rite: The rite has Rulers of this Rite can destroy Artifacts for Piety
      • or

        All of these

        • All of these

          • All of these

            • One of these

              • All of these

                • pious_ai_builder_trigger = { }
                • ai_has_warlike_personality = { }
              • or

                All of these

              • or

                Your house:
                • has_house_aspiration_parameter = aspect_of_serenity
            • None of these

              • Has “conqueror” (a variable the game's script sets)
              • Your house:
                • One of these

                  • has_house_aspiration_parameter = aspect_of_creation
                  • or

                    has_house_aspiration_parameter = aspect_of_destruction
                  • or

                    has_house_aspiration_parameter = aspect_of_trickery
          • All of these

            • One of these

              • vassal_contract_has_flag = admin_ai_is_builder
              • or

                Your house: The House their has the Encouraged Economy modifier
              • or

                All of these

                • economical_ai_guts_trigger = { }
                • ai_has_warlike_personality = { }
              • or

                All of these

                • One of these

                • overlord ?= { has_realm_law_flag = subjects_appear_more_economical }
              • or

                Your house:
                • has_house_aspiration_parameter = aspect_of_creation
            • None of these

              • Has “conqueror” (a variable the game's script sets)
              • Your house:
                • One of these

                  • has_house_aspiration_parameter = aspect_of_destruction
                  • or

                    has_house_aspiration_parameter = aspect_of_serenity
                  • or

                    has_house_aspiration_parameter = aspect_of_trickery
        • gold <= medium_gold_value
      • or

        Any character artifact: Has “unwanted artifact” (a variable the game's script sets)
  • The target is you

Which artifact you can pick

  • This Artifact is related to a Contract and cannot be destroyed
  • This Artifact is related to a Great Project under construction and cannot be destroyed
  • The target: Is not equipped
  • If

    • Your activity:
      • activity_host = scope:puppet_or_actor
      • has_activity_type = activity_coronation

    Then

    • The target:
      • NOT = { artifact_slot_type = helmet }
      • NOT = { artifact_slot_type = regalia }

Destroy Artifact is a friendly character interaction in Crusader Kings III. Answered by the other character. Patch 1.20.1.2, from game/common/character_interactions/00_artifact_interactions.txt.

for a guide, post or blog

Will they accept?

The files give no acceptance reasons: the other character answers it themselves (a player, or an event).

What happens

If they accept

  • You:
    • If

      Then

      • add_piety = { … }
    • If the Personal Tenets unlock tenet aniconism destruction fulfillment: Spiritual fulfillment +3
    • If yes:
      • add_gold = { … }
    • destroy_owned_artifact = scope:artifact

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (20 lines of game script)
is_available = has_any_artifact = yes
trigger_if = {
	limit = {
		is_ai = yes
	}
	OR = {
		gold <= minor_gold_value
		rite ?= {
			rite_has_parameter = destroying_artifacts_is_pious
		}
		AND = {
			ai_has_builder_or_pious_builder_personality = yes
			gold <= medium_gold_value
		}
		any_character_artifact = {
			has_variable = unwanted_artifact
		}
	}
}
is_shown = scope:recipient = scope:actor

As written in game/common/character_interactions/00_artifact_interactions.txt.

Effects (on_send, on_accept, on_decline) (6 lines of game script)
on_accept = destroy_artifact_aniconist_effect = {
	ARTIFACT = scope:target
	DESTROYER = scope:actor
	GIVE_GOLD = yes
	PIETY_BY_DEFAULT = no
}

As written in game/common/character_interactions/00_artifact_interactions.txt.

Category
Friendly actions
In the menu
main list
ID
destroy_artifact_interaction

Source: game/common/character_interactions/00_artifact_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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