Interaction · Friendly actions
Have Child Study Language
Have your Child start a Learn Language Scheme against one of your Courtiers or Vassals, with assistance from your Tutor
What you need
You
To send it
If
a check the game hides
Then
- The character you send:
- Is not imprisoned
- Is not incapable
- The character you send:
If
a check the game hides
Then
- The other character:
- Is a child
- Is available (not imprisoned, not incapable)
- Is at least 6 years old
- Is family of you
- The other character:
If
a check the game hides
Then
- The character you send › The other character:
can_start_scheme = { type = learn_language target_character = prev }
- The character you send › The other character:
The character you target
To send it
- Is not incapable
Also needed: not imprisoned
To see it in the menu
is_in_the_same_court_as = scope:puppet_or_actor
Which character you can pick
- Is at home
Have Child Study Language is a friendly character interaction in Crusader Kings III. You need: one of: Employs a Tutor / Employs a Guru. The character you target needs: Is not imprisoned and Is not incapable. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_education_interactions.txt.
Quick answers (2)
- What are the requirements for Have Child Study Language in CK3?
- You: one of: Employs a Tutor / Employs a Guru. The character you target: Is not imprisoned and Is not incapable. (patch 1.20.1.2)
- Will the AI accept Have Child Study Language?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
Acceptance (ai_accept) (1 line of game script)
base = 100
As written in game/common/character_interactions/00_education_interactions.txt.
What happens
Effects
- The other character:
- Starts studying the … Language
- Start the Learn Language scheme against the character you send
If
- You:
One of these
All of these
exists = court_position:court_tutor_court_positioncourt_position:court_tutor_court_position = { aptitude:court_tutor_court_position = 0 }
or
All of these
exists = court_position:court_guru_court_positioncourt_position:court_guru_court_position = { aptitude:court_guru_court_position = 0 }
Then
- The Aptitude of your Tutor gives the Scheme 5 additional Success Chance and Scheme Phase Length
Else if
- You:
One of these
All of these
exists = court_position:court_tutor_court_positioncourt_position:court_tutor_court_position = { aptitude:court_tutor_court_position = 1 }
or
All of these
exists = court_position:court_guru_court_positioncourt_position:court_guru_court_position = { aptitude:court_guru_court_position = 1 }
Then
- The Aptitude of your Tutor gives the Scheme 10 additional Success Chance and Scheme Phase Length
Else if
- You:
One of these
All of these
exists = court_position:court_tutor_court_positioncourt_position:court_tutor_court_position = { aptitude:court_tutor_court_position = 2 }
or
All of these
exists = court_position:court_guru_court_positioncourt_position:court_guru_court_position = { aptitude:court_guru_court_position = 2 }
Then
- The Aptitude of your Tutor gives the Scheme 15 additional Success Chance and Scheme Phase Length
Else if
- You:
One of these
All of these
exists = court_position:court_tutor_court_positioncourt_position:court_tutor_court_position = { aptitude:court_tutor_court_position = 3 }
or
All of these
exists = court_position:court_guru_court_positioncourt_position:court_guru_court_position = { aptitude:court_guru_court_position = 3 }
Then
- The Aptitude of your Tutor gives the Scheme 20 additional Success Chance and Scheme Phase Length
Else if
- You:
One of these
All of these
exists = court_position:court_tutor_court_positioncourt_position:court_tutor_court_position = { aptitude:court_tutor_court_position = 4 }
or
All of these
exists = court_position:court_guru_court_positioncourt_position:court_guru_court_position = { aptitude:court_guru_court_position = 4 }
Then
- The Aptitude of your Tutor gives the Scheme 25 additional Success Chance and Scheme Phase Length
- You:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (24 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
OR = {
employs_court_position = court_tutor_court_position
employs_court_position = court_guru_court_position
}
primary_title.tier >= tier_county
has_ep1_court_positions_dlc_trigger = yes
}
is_shown = has_ep1_court_positions_dlc_trigger = yes
scope:recipient = {
is_in_the_same_court_as = scope:puppet_or_actor
}
trigger_if = {
limit = {
exists = scope:secondary_recipient
}
scope:secondary_recipient = {
is_adult = no
is_ai = yes
}
}As written in game/common/character_interactions/00_education_interactions.txt.
Can be sent when (is_valid…) (81 lines of game script)
scope:recipient = {
is_imprisoned = no
is_incapable = no
}
trigger_if = {
limit = {
exists = scope:secondary_actor
}
scope:secondary_actor = {
is_imprisoned = no
is_incapable = no
}
}
trigger_if = {
limit = {
exists = scope:secondary_recipient
}
scope:secondary_recipient = {
is_adult = no
is_physically_able = yes
age >= 6
is_close_or_extended_family_of = scope:puppet_or_actor
custom_description = {
text = already_scheming_language
NOT = {
any_scheme = {
type = learn_language
}
}
}
}
custom_description = {
text = no_target_language
scope:puppet_or_actor = {
OR = {
scope:secondary_recipient = {
can_start_scheme = {
type = learn_language
target_character = prev
}
}
any_courtier = {
scope:secondary_recipient = {
can_start_scheme = {
type = learn_language
target_character = prev
}
}
}
any_vassal = {
scope:secondary_recipient = {
can_start_scheme = {
type = learn_language
target_character = prev
}
}
}
}
}
}
}
trigger_if = {
limit = {
exists = scope:secondary_actor
exists = scope:secondary_recipient
}
scope:secondary_actor = {
scope:secondary_recipient = {
can_start_scheme = {
type = learn_language
target_character = prev
}
}
}
}
scope:puppet_or_actor = {
OR = {
employs_court_position = court_tutor_court_position
employs_court_position = court_guru_court_position
}
}As written in game/common/character_interactions/00_education_interactions.txt.
Effects (on_send, on_accept, on_decline) (161 lines of game script)
on_accept = scope:puppet_or_actor = {
send_interface_message = {
type = event_childhood_neutral
title = make_child_learn_language_interaction_notification
left_icon = scope:secondary_recipient
right_icon = scope:secondary_actor
scope:secondary_recipient = {
custom_tooltip = secondary_actors_language
begin_scheme_basic_effect = {
SCHEME_TYPE = learn_language
TARGET_TYPE = target_character
TARGET_SCOPE = scope:secondary_actor
}
if = {
limit = {
scope:puppet_or_actor = {
OR = {
AND = {
exists = court_position:court_tutor_court_position
court_position:court_tutor_court_position = {
aptitude:court_tutor_court_position = 0
}
}
AND = {
exists = court_position:court_guru_court_position
court_position:court_guru_court_position = {
aptitude:court_guru_court_position = 0
}
}
}
}
}
custom_tooltip = court_tutor_child_language_rank_1
hidden_effect = {
random_scheme = {
type = learn_language
add_scheme_modifier = {
type = court_tutor_child_language_rank_1_modifier
}
}
}
}
else_if = {
limit = {
scope:puppet_or_actor = {
OR = {
AND = {
exists = court_position:court_tutor_court_position
court_position:court_tutor_court_position = {
aptitude:court_tutor_court_position = 1
}
}
AND = {
exists = court_position:court_guru_court_position
court_position:court_guru_court_position = {
aptitude:court_guru_court_position = 1
}
}
}
}
}
custom_tooltip = court_tutor_child_language_rank_2
hidden_effect = {
random_scheme = {
type = learn_language
add_scheme_modifier = {
type = court_tutor_child_language_rank_2_modifier
}
}
}
}
else_if = {
limit = {
scope:puppet_or_actor = {
OR = {
AND = {
exists = court_position:court_tutor_court_position
court_position:court_tutor_court_position = {
aptitude:court_tutor_court_position = 2
}
}
AND = {
exists = court_position:court_guru_court_position
court_position:court_guru_court_position = {
aptitude:court_guru_court_position = 2
}
}
}
}
}
custom_tooltip = court_tutor_child_language_rank_3
hidden_effect = {
random_scheme = {
type = learn_language
add_scheme_modifier = {
type = court_tutor_child_language_rank_3_modifier
}
}
}
}
else_if = {
limit = {
scope:puppet_or_actor = {
OR = {
AND = {
exists = court_position:court_tutor_court_position
court_position:court_tutor_court_position = {
aptitude:court_tutor_court_position = 3
}
}
AND = {
exists = court_position:court_guru_court_position
court_position:court_guru_court_position = {
aptitude:court_guru_court_position = 3
}
}
}
}
}
custom_tooltip = court_tutor_child_language_rank_4
hidden_effect = {
random_scheme = {
type = learn_language
add_scheme_modifier = {
type = court_tutor_child_language_rank_4_modifier
}
}
}
}
else_if = {
limit = {
scope:puppet_or_actor = {
OR = {
AND = {
exists = court_position:court_tutor_court_position
court_position:court_tutor_court_position = {
aptitude:court_tutor_court_position = 4
}
}
AND = {
exists = court_position:court_guru_court_position
court_position:court_guru_court_position = {
aptitude:court_guru_court_position = 4
}
}
}
}
}
custom_tooltip = court_tutor_child_language_rank_5
hidden_effect = {
random_scheme = {
type = learn_language
add_scheme_modifier = {
type = court_tutor_child_language_rank_5_modifier
}
}
}
}
}
}
}As written in game/common/character_interactions/00_education_interactions.txt.
- Category
- Friendly actions
- In the menu
- main list
- ID
make_child_learn_language_interaction
Source: game/common/character_interactions/00_education_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.