Interaction · Friendly actions
Elevate Governorship (Scheme)
Attempt to establish a Kingdom-Rank Governorship
What you need
You
To send it
- Is an Adult
- Highest held Title is less than Kingdom Rank
- You must be a member of a Powerful or Dominant Family
- Your Level of Influence must be at least controlling
- The other character’s primary title › Any direct de jure vassal title:
- Another Vassal is already Scheming to create …
- You must control at least 25% of the De Jure Counties of your Capital's De Jure Kingdom (…) (Current: …%)
If
root.liege.diarch ?= { … }
Then
root.liege.diarch = { … }
- The target: Title tier exactly Kingdom
Also needed: not imprisoned
To see it in the menu
- If played by the AI:
- Is a Governor
None of these
- Your Government is Ritsuryō
- Your Government is Sōryō
- The target is you
Which title you can pick
Elevate Governorship (Scheme) is a friendly character interaction in Crusader Kings III. You need: Is an Adult, Is not imprisoned, Highest held Title is less than Kingdom Rank and 4 more. Accepted automatically. It costs 150 Influence. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_scheme_interactions.txt.
Quick answers (3)
- What are the requirements for Elevate Governorship (Scheme) in CK3?
- You: Is an Adult, Is not imprisoned, Highest held Title is less than Kingdom Rank, You must be a member of a Powerful or Dominant Family, Your Level of Influence must be at least controlling, Another Vassal is already Scheming to create … and You must control at least 25% of the De Jure Counties of your Capital's De Jure Kingdom (…) (Current: …%). (patch 1.20.1.2)
- Will the AI accept Elevate Governorship (Scheme)?
- Yes: it is accepted automatically.
- How much does Elevate Governorship (Scheme) cost?
- 150 Influence (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- The character you target › You:
If
- The option “agent focus success” is chosen
Then
- Start the Elevate Governorship scheme
- The new scheme:
add_agent_slot = agent_intermediaryadd_agent_slot = agent_proponentadd_agent_slot = agent_sycophantadd_agent_slot = agent_political_socialiteIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
Otherwise
- Start the Elevate Governorship scheme
- The new scheme:
add_agent_slot = agent_intermediaryadd_agent_slot = agent_proponentadd_agent_slot = agent_political_socialiteIf
- The scheme launcher: Is played by the AI
Then
auto_assign_scheme_agents = yes
If
a check the game hides
Then
expose_scheme_to = scope:scheme_launcher.puppeteer
If
- You: Has the Trait: Virtuoso Arbitrator
Then
- The new scheme:
add_scheme_progress = { value = scheme_progress_gain multiply = 3 }
- The new scheme:
If
scope:actor = scope:actor.top_liege
Then
add_scheme_modifier = { type = admin_emperor_scheme_modifier }
Else if
- Your house:
is_dominant_family = yes
Then
add_scheme_modifier = { type = admin_dominant_family_scheme_modifier }
Else if
- Your house:
is_powerful_family = yes
Then
add_scheme_modifier = { type = admin_powerful_family_scheme_modifier }
- If successful, creates the …
- Stress and fulfillment impact: by trait: Content +20, Humble +20
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (14 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
has_trait = ambitious
NOT = {
any_scheme = {
is_scheme_category = political
}
}
}
is_governor = yes
government_is_japanese_trigger = no
is_shown = scope:recipient = scope:actorAs written in game/common/character_interactions/06_ep3_scheme_interactions.txt.
Can be sent when (is_valid…) (99 lines of game script)
trigger_if = {
limit = {
scope:actor = {
is_ruler = yes
primary_title.kingdom = {
any_in_de_jure_hierarchy = {
count >= 2
tier = tier_duchy
is_landless_type_title = no
}
}
}
}
custom_tooltip = {
text = 2_or_more_governorships_tt
scope:actor = {
any_held_title = {
count >= 2
title_tier = duchy
is_landless_type_title = no
}
}
}
}
scope:actor = {
is_adult = yes
is_imprisoned = no
highest_held_title_tier < tier_kingdom
custom_tooltip = {
text = interaction_must_be_powerful_or_dominant_family_tt
house ?= {
OR = {
is_powerful_family = yes
is_dominant_family = yes
}
}
}
custom_tooltip = {
text = influence_level_3_tt
influence_level >= 3
}
}
scope:secondary_recipient.primary_title ?= {
any_direct_de_jure_vassal_title = {
tier = tier_kingdom
is_landless_type_title = no
custom_tooltip = {
text = found_despotate_hold_duchy_tt
any_direct_de_jure_vassal_title = {
holder = scope:actor
}
}
NOT = {
holder ?= scope:actor
}
is_title_created = no
}
}
custom_tooltip = {
text = found_despotate_existing_scheme_tt
NOT = {
scope:actor.top_liege = {
any_vassal = {
any_scheme = {
type = found_despotate
scheme_target_title = scope:actor.primary_title.kingdom
}
}
}
}
}
custom_tooltip = {
text = found_despotate_percent_controlled_tt
scope:actor.primary_title.kingdom = {
any_de_jure_county = {
percent >= 0.25
county_held_or_vassal_to_target_trigger = {
TARGET = scope:actor
}
}
}
}
trigger_if = {
limit = {
exists = scope:target
scope:actor.liege.diarch ?= {
any_held_title = {
any_this_title_or_de_jure_above = {
this = scope:target
}
}
}
}
scope:actor.liege.diarch = {
NOT = {
is_diarch_of_target = liege
}
}
}As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.
Effects (on_send, on_accept, on_decline) (65 lines of game script)
on_send = scope:actor = {
if = {
limit = {
OR = {
has_character_modifier = pam_granted_indulgences_modifier
has_character_modifier = pam_granted_indulgences_modifier_small
}
}
change_spiritual_fulfillment = minor_spiritual_fulfillment_loss
}
}
on_accept = scope:actor = {
send_interface_toast = {
type = event_toast_effect_neutral
title = start_found_despotate_notification
left_icon = scope:recipient
right_icon = scope:target
scope:recipient = {
send_interface_toast = {
type = event_toast_effect_bad
title = start_found_despotate_notification
left_icon = scope:actor
right_icon = scope:target
scope:actor = {
if = {
limit = {
scope:agent_focus_success ?= yes
}
begin_scheme_with_agents_effect = {
SCHEME_TYPE = found_despotate
TARGET_TYPE = target_title
TARGET_SCOPE = scope:target
AGENT_1 = agent_intermediary
AGENT_2 = agent_proponent
AGENT_3 = agent_sycophant
AGENT_4 = agent_political_socialite
AGENT_5 = agent_political_socialite
}
}
else = {
begin_scheme_with_agents_effect = {
SCHEME_TYPE = found_despotate
TARGET_TYPE = target_title
TARGET_SCOPE = scope:target
AGENT_1 = agent_intermediary
AGENT_2 = agent_proponent
AGENT_3 = agent_political_socialite
AGENT_4 = agent_political_socialite
AGENT_5 = agent_political_socialite
}
}
}
}
}
}
education_5_scheme_progress_effect = {
SKILL = diplomacy
}
ep3_actor_scheme_modifier_effect = yes
custom_tooltip = found_despotate_success_tt
stress_and_fulfillment_impact = {
content = minor_stress_impact_gain
humble = minor_stress_impact_gain
}
}As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.
- Category
- Friendly actions
- Cost: Influence
- 150
- Cooldown
- 5 years
- Starts the scheme
- Elevate Governorship
- In the menu
- main list
- ID
start_found_despotate_interaction
Source: game/common/character_interactions/06_ep3_scheme_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.