CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Friendly actions

Elevate Governorship (Scheme)

150InfluenceAccepted automatically

Attempt to establish a Kingdom-Rank Governorship

What you need

You

To send it

  • If

    • You:
      • Is a ruler
      • Your primary title’s kingdom › In de jure hierarchy (at least 2):
        • Title tier exactly Duchy
        • is_landless_type_title = no

    Then

  • Is an Adult
  • Highest held Title is less than Kingdom Rank
  • You must be a member of a Powerful or Dominant Family
  • Your Level of Influence must be at least controlling
  • The other character’s primary title › Any direct de jure vassal title:
    • Title tier exactly Kingdom
    • is_landless_type_title = no
    • You must be Governor of at least 1 De Jure Duchy
    • NOT = { holder ?= scope:actor }
    • Not: Title already created
  • Another Vassal is already Scheming to create …
  • You must control at least 25% of the De Jure Counties of your Capital's De Jure Kingdom (…) (Current: …%)
  • If

    • root.liege.diarch ?= { … }

    Then

    • root.liege.diarch = { … }
  • The target: Title tier exactly Kingdom
  • Also needed: not imprisoned

To see it in the menu

Which title you can pick

  • The target:
    • Another Vassal is already Scheming to create …
    • If title tier exactly Kingdom:
    • is_landless_type_title = no
    • NOT = { holder ?= scope:actor }
    • Not: Title already created
    • The target’s top liege:
      • completely_controls = scope:target

Elevate Governorship (Scheme) is a friendly character interaction in Crusader Kings III. You need: Is an Adult, Is not imprisoned, Highest held Title is less than Kingdom Rank and 4 more. Accepted automatically. It costs 150 Influence. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_scheme_interactions.txt.

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Quick answers (3)
What are the requirements for Elevate Governorship (Scheme) in CK3?
You: Is an Adult, Is not imprisoned, Highest held Title is less than Kingdom Rank, You must be a member of a Powerful or Dominant Family, Your Level of Influence must be at least controlling, Another Vassal is already Scheming to create … and You must control at least 25% of the De Jure Counties of your Capital's De Jure Kingdom (…) (Current: …%). (patch 1.20.1.2)
Will the AI accept Elevate Governorship (Scheme)?
Yes: it is accepted automatically.
How much does Elevate Governorship (Scheme) cost?
150 Influence (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

When you send it

  • If

    Then

    • Spiritual fulfillment -3

Effects

  • The character you target › You:
    • If

      • The option “agent focus success” is chosen

      Then

      • Start the Elevate Governorship scheme
      • The new scheme:
        • add_agent_slot = agent_intermediary
        • add_agent_slot = agent_proponent
        • add_agent_slot = agent_sycophant
        • add_agent_slot = agent_political_socialite
        • If

          • The scheme launcher: Is played by the AI

          Then

          • auto_assign_scheme_agents = yes
        • If

          a check the game hides

          Then

          • expose_scheme_to = scope:scheme_launcher.puppeteer

      Otherwise

      • Start the Elevate Governorship scheme
      • The new scheme:
        • add_agent_slot = agent_intermediary
        • add_agent_slot = agent_proponent
        • add_agent_slot = agent_political_socialite
        • If

          • The scheme launcher: Is played by the AI

          Then

          • auto_assign_scheme_agents = yes
        • If

          a check the game hides

          Then

          • expose_scheme_to = scope:scheme_launcher.puppeteer
  • If

    Then

    • The new scheme:
      • add_scheme_progress = { value = scheme_progress_gain multiply = 3 }
  • The new scheme:
    • If

      • scope:actor = scope:actor.top_liege

      Then

      • add_scheme_modifier = { type = admin_emperor_scheme_modifier }

      Else if

      • Your house:
        • is_dominant_family = yes

      Then

      • add_scheme_modifier = { type = admin_dominant_family_scheme_modifier }

      Else if

      • Your house:
        • is_powerful_family = yes

      Then

      • add_scheme_modifier = { type = admin_powerful_family_scheme_modifier }
  • If successful, creates the …
  • Stress and fulfillment impact: by trait: Content +20, Humble +20

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (14 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	has_trait = ambitious
	NOT = {
		any_scheme = {
			is_scheme_category = political
		}
	}
}
is_governor = yes
government_is_japanese_trigger = no
is_shown = scope:recipient = scope:actor

As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.

Can be sent when (is_valid…) (99 lines of game script)
trigger_if = {
	limit = {
		scope:actor = {
			is_ruler = yes
			primary_title.kingdom = {
				any_in_de_jure_hierarchy = {
					count >= 2
					tier = tier_duchy
					is_landless_type_title = no
				}
			}
		}
	}
	custom_tooltip = {
		text = 2_or_more_governorships_tt
		scope:actor = {
			any_held_title = {
				count >= 2
				title_tier = duchy
				is_landless_type_title = no
			}
		}
	}
}
scope:actor = {
	is_adult = yes
	is_imprisoned = no
	highest_held_title_tier < tier_kingdom
	custom_tooltip = {
		text = interaction_must_be_powerful_or_dominant_family_tt
		house ?= {
			OR = {
				is_powerful_family = yes
				is_dominant_family = yes
			}
		}
	}
	custom_tooltip = {
		text = influence_level_3_tt
		influence_level >= 3
	}
}
scope:secondary_recipient.primary_title ?= {
	any_direct_de_jure_vassal_title = {
		tier = tier_kingdom
		is_landless_type_title = no
		custom_tooltip = {
			text = found_despotate_hold_duchy_tt
			any_direct_de_jure_vassal_title = {
				holder = scope:actor
			}
		}
		NOT = {
			holder ?= scope:actor
		}
		is_title_created = no
	}
}
custom_tooltip = {
	text = found_despotate_existing_scheme_tt
	NOT = {
		scope:actor.top_liege = {
			any_vassal = {
				any_scheme = {
					type = found_despotate
					scheme_target_title = scope:actor.primary_title.kingdom
				}
			}
		}
	}
}
custom_tooltip = {
	text = found_despotate_percent_controlled_tt
	scope:actor.primary_title.kingdom = {
		any_de_jure_county = {
			percent >= 0.25
			county_held_or_vassal_to_target_trigger = {
				TARGET = scope:actor
			}
		}
	}
}
trigger_if = {
	limit = {
		exists = scope:target
		scope:actor.liege.diarch ?= {
			any_held_title = {
				any_this_title_or_de_jure_above = {
					this = scope:target
				}
			}
		}
	}
	scope:actor.liege.diarch = {
		NOT = {
			is_diarch_of_target = liege
		}
	}
}

As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.

Effects (on_send, on_accept, on_decline) (65 lines of game script)
on_send = scope:actor = {
	if = {
		limit = {
			OR = {
				has_character_modifier = pam_granted_indulgences_modifier
				has_character_modifier = pam_granted_indulgences_modifier_small
			}
		}
		change_spiritual_fulfillment = minor_spiritual_fulfillment_loss
	}
}
on_accept = scope:actor = {
	send_interface_toast = {
		type = event_toast_effect_neutral
		title = start_found_despotate_notification
		left_icon = scope:recipient
		right_icon = scope:target
		scope:recipient = {
			send_interface_toast = {
				type = event_toast_effect_bad
				title = start_found_despotate_notification
				left_icon = scope:actor
				right_icon = scope:target
				scope:actor = {
					if = {
						limit = {
							scope:agent_focus_success ?= yes
						}
						begin_scheme_with_agents_effect = {
							SCHEME_TYPE = found_despotate
							TARGET_TYPE = target_title
							TARGET_SCOPE = scope:target
							AGENT_1 = agent_intermediary
							AGENT_2 = agent_proponent
							AGENT_3 = agent_sycophant
							AGENT_4 = agent_political_socialite
							AGENT_5 = agent_political_socialite
						}
					}
					else = {
						begin_scheme_with_agents_effect = {
							SCHEME_TYPE = found_despotate
							TARGET_TYPE = target_title
							TARGET_SCOPE = scope:target
							AGENT_1 = agent_intermediary
							AGENT_2 = agent_proponent
							AGENT_3 = agent_political_socialite
							AGENT_4 = agent_political_socialite
							AGENT_5 = agent_political_socialite
						}
					}
				}
			}
		}
	}
	education_5_scheme_progress_effect = {
		SKILL = diplomacy
	}
	ep3_actor_scheme_modifier_effect = yes
	custom_tooltip = found_despotate_success_tt
	stress_and_fulfillment_impact = {
		content = minor_stress_impact_gain
		humble = minor_stress_impact_gain
	}
}

As written in game/common/character_interactions/06_ep3_scheme_interactions.txt.

Category
Friendly actions
Cost: Influence
150
Cooldown
5 years
Starts the scheme
Elevate Governorship
In the menu
main list
ID
start_found_despotate_interaction

Source: game/common/character_interactions/06_ep3_scheme_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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