Interaction · Friendly actions
Abandon Hook
Give up the hook you have on the recipient to lose some Stress.
What you need
You
- If played by the AI: Stress Level at least 1
- Has a usable Hook on the target
Abandon Hook is a friendly character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_trait_interactions.txt.
Quick answers (1)
- Will the AI accept Abandon Hook?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- Use a Hook on the target
Otherwise
- Stress and fulfillment impact: by trait: Forgiving -30
- The character you target: Opinion: Forgiven Me
If
Then
- Your house:
add_unity_value = { … }
- Your house:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (23 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
stress_level >= 1
}
is_shown = OR = {
scope:actor = {
has_trait = forgiving
}
scope:actor = {
any_character_struggle = {
involvement = involved
has_struggle_phase_parameter = unlocks_abandon_hook_for_all
is_secondary_character_involvement_involved_trigger = {
CHAR = scope:recipient
}
}
}
}
scope:actor = {
has_usable_hook = scope:recipient
}As written in game/common/character_interactions/00_trait_interactions.txt.
Can be sent when (is_valid…) (22 lines of game script)
custom_description = {
scope:actor = {
NOT = {
has_hook_of_type = {
target = scope:recipient
type = house_head_hook
}
}
}
text = need_non_house_head_hook
}
custom_description = {
scope:actor = {
NOT = {
has_hook_of_type = {
target = scope:recipient
type = ritual_best_friend_hook
}
}
}
text = need_non_best_friend_hook
}As written in game/common/character_interactions/00_trait_interactions.txt.
Effects (on_send, on_accept, on_decline) (61 lines of game script)
on_accept = scope:actor = {
send_interface_toast = {
type = event_toast_effect_neutral
title = msg_abandon_hook_interaction_title
left_icon = scope:actor
right_icon = scope:recipient
use_hook = scope:recipient
if = {
limit = {
has_strong_hook = scope:recipient
}
stress_and_fulfillment_impact = {
forgiving = major_stress_impact_loss
}
}
else = {
stress_and_fulfillment_impact = {
forgiving = medium_stress_impact_loss
}
}
scope:recipient = {
add_opinion = {
target = scope:actor
modifier = forgiven_opinion
}
}
}
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:actor
TARGET = scope:recipient
VALUE = minor_unity_gain
DESC = clan_unity_abandon_hook.desc
REVERSE_NON_HOUSE_TARGET = no
}
hidden_effect = {
scope:actor = {
if = {
limit = {
fp3_struggle_involves_one_supporter_and_one_detractor = {
FIRST = scope:actor
SECOND = scope:recipient
}
any_character_struggle = {
involvement = involved
phase_has_catalyst = catalyst_abandon_hook_on_supporter_detractor
}
}
every_character_struggle = {
involvement = involved
activate_struggle_catalyst = {
catalyst = catalyst_abandon_hook_on_supporter_detractor
character = scope:actor
}
log_debug_variable_for_persian_struggle_effect = {
VAR = concession_catalyst_abandon_hook_on_supporter_detractor
}
}
}
}
}As written in game/common/character_interactions/00_trait_interactions.txt.
- Category
- Friendly actions
- In the menu
- main list
- ID
abandon_hook_interaction
Source: game/common/character_interactions/00_trait_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.