Interaction · Friendly actions
Change Career Path
Change the Career Path of a Family Member to either be eligible for Civilian or Military …
What you need
You
To send it
- Is at not War
The character you target
To send it
To see it in the menu
One of these
- Is played by the AI
or
Is a child of youor
Is a grandchild of youor
is_great_grandchild_of = scope:actor
- Your rite:
rite_has_dominant_ruling_gender = prev
Change Career Path is a friendly character interaction in Crusader Kings III. You need: Is at not War. The character you target needs: Is not landed, Is an Adult, Can't be another Player and 2 more. Accepted automatically. It costs 60 Influence. It needs All Under Heaven. Patch 1.20.1.2, from game/common/character_interactions/10_tgp_interactions.txt.
Quick answers (3)
- What are the requirements for Change Career Path in CK3?
- You: Is at not War. The character you target: Is not landed, Is an Adult, Can't be another Player, Must be in good enough Health and Can't be a Hostage. (patch 1.20.1.2)
- Will the AI accept Change Career Path?
- Yes: it is accepted automatically.
- How much does Change Career Path cost?
- 60 Influence (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
If
- The option “military” is chosen
Then
- The character you target: … changes to a Military career and becomes eligible for Military Provinces and Celestial Appointment Succession
Otherwise
- The character you target: … changes to a Civilian career and becomes eligible for Civilian Provinces and Celestial Appointment Succession
Options when sending
- Civilian CareerThey have a Military career
- Military CareerThey have a Civilian career
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (19 lines of game script)
is_available = is_ai = no
dynasty ?= {
has_dynasty_perk = tgp_chinese_legacy_2
}
government_allows = merit
is_shown = has_tgp_dlc_trigger = yes
scope:recipient.dynasty ?= scope:actor.dynasty
scope:actor != scope:recipient
scope:recipient = {
OR = {
is_ai = yes
is_child_of = scope:actor
is_grandchild_of = scope:actor
is_great_grandchild_of = scope:actor
}
scope:actor.rite = {
rite_has_dominant_ruling_gender = prev
}
}As written in game/common/character_interactions/10_tgp_interactions.txt.
Can be sent when (is_valid…) (22 lines of game script)
scope:actor = {
is_at_war = no
}
scope:recipient = {
is_landed = no
is_adult = yes
custom_tooltip = {
text = cant_be_another_player_tt
is_ai = yes
}
custom_tooltip = {
text = favorite_child_must_be_in_good_health_tt
NOR = {
has_trait = incapable
health <= 2.5
}
}
custom_tooltip = {
text = cant_be_hostage_tt
is_hostage = no
}
}As written in game/common/character_interactions/10_tgp_interactions.txt.
Effects (on_send, on_accept, on_decline) (26 lines of game script)
on_accept = if = {
limit = {
always = scope:military
}
scope:recipient = {
custom_tooltip = {
text = they_change_to_military_career_desc
set_variable = {
name = appointment_trait_override
value = trait:education_martial_1
}
}
}
}
else = {
scope:recipient = {
custom_tooltip = {
text = they_change_to_civilian_career_desc
set_variable = {
name = appointment_trait_override
value = trait:education_stewardship_1
}
}
}
}
on_auto_accept = As written in game/common/character_interactions/10_tgp_interactions.txt.
- Category
- Friendly actions
- Cost: Influence
- 60
- DLC
- All Under Heaven
- In the menu
- main list
- ID
change_career_path_for_family_member_interaction
Source: game/common/character_interactions/10_tgp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).