CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Friendly actions

Change Career Path

60InfluenceAll Under HeavenAccepted automatically

Change the Career Path of a Family Member to either be eligible for Civilian or Military …

What you need

You

To send it

  • Is at not War

To see it in the menu

  • Is played by a person
  • Your dynasty: The Dynasty has the Sincerity Legacy
  • Government allows: merit
  • scope:recipient.dynasty ?= scope:actor.dynasty

The character you target

To send it

  • Is not landed
  • Is an Adult
  • Can't be another Player
  • Must be in good enough Health
  • Can't be a Hostage

To see it in the menu

  • One of these

    • Is played by the AI
    • or

      Is a child of you
    • or

      Is a grandchild of you
    • or

      is_great_grandchild_of = scope:actor
  • Your rite:
    • rite_has_dominant_ruling_gender = prev

Change Career Path is a friendly character interaction in Crusader Kings III. You need: Is at not War. The character you target needs: Is not landed, Is an Adult, Can't be another Player and 2 more. Accepted automatically. It costs 60 Influence. It needs All Under Heaven. Patch 1.20.1.2, from game/common/character_interactions/10_tgp_interactions.txt.

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Quick answers (3)
What are the requirements for Change Career Path in CK3?
You: Is at not War. The character you target: Is not landed, Is an Adult, Can't be another Player, Must be in good enough Health and Can't be a Hostage. (patch 1.20.1.2)
Will the AI accept Change Career Path?
Yes: it is accepted automatically.
How much does Change Career Path cost?
60 Influence (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

Options when sending

  • Civilian CareerThey have a Military career
  • Military CareerThey have a Civilian career

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (19 lines of game script)
is_available = is_ai = no
dynasty ?= {
	has_dynasty_perk = tgp_chinese_legacy_2
}
government_allows = merit
is_shown = has_tgp_dlc_trigger = yes
scope:recipient.dynasty ?= scope:actor.dynasty
scope:actor != scope:recipient
scope:recipient = {
	OR = {
		is_ai = yes
		is_child_of = scope:actor
		is_grandchild_of = scope:actor
		is_great_grandchild_of = scope:actor
	}
	scope:actor.rite = {
		rite_has_dominant_ruling_gender = prev
	}
}

As written in game/common/character_interactions/10_tgp_interactions.txt.

Can be sent when (is_valid…) (22 lines of game script)
scope:actor = {
	is_at_war = no
}
scope:recipient = {
	is_landed = no
	is_adult = yes
	custom_tooltip = {
		text = cant_be_another_player_tt
		is_ai = yes
	}
	custom_tooltip = {
		text = favorite_child_must_be_in_good_health_tt
		NOR = {
			has_trait = incapable
			health <= 2.5
		}
	}
	custom_tooltip = {
		text = cant_be_hostage_tt
		is_hostage = no
	}
}

As written in game/common/character_interactions/10_tgp_interactions.txt.

Effects (on_send, on_accept, on_decline) (26 lines of game script)
on_accept = if = {
	limit = {
		always = scope:military
	}
	scope:recipient = {
		custom_tooltip = {
			text = they_change_to_military_career_desc
			set_variable = {
				name = appointment_trait_override
				value = trait:education_martial_1
			}
		}
	}
}
else = {
	scope:recipient = {
		custom_tooltip = {
			text = they_change_to_civilian_career_desc
			set_variable = {
				name = appointment_trait_override
				value = trait:education_stewardship_1
			}
		}
	}
}
on_auto_accept = 

As written in game/common/character_interactions/10_tgp_interactions.txt.

Category
Friendly actions
Cost: Influence
60
DLC
All Under Heaven
In the menu
main list
ID
change_career_path_for_family_member_interaction

Source: game/common/character_interactions/10_tgp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

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