CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Friendly actions

Ask to Join Military Order

variesPietyvariesRenownAccepted automatically in some cases; otherwise the AI weighs it

Ask the recipient to take the vows and join a Military Order

What you need

You

To send it

  • In some cases (on a condition the game doesn't show) › You:
    • piety >= scope:recipient.ask_to_take_vows_piety_cost
  • In some cases (on a condition the game doesn't show) › You › Your dynasty:
    • dynasty_prestige >= take_vows_dynasty_prestige_cost_value
  • … cannot take overt hostile actions against … Diarch
  • Does not have the Modifier: Promised Pilgrimage

To see it in the menu

  • If played by the AI:
  • Your faith › Any faith holy order:
    • leader = { government_has_flag = government_is_military_holy_order }
  • None of these

    • You › Any learning councillor: Is the target

The character you target

To send it

  • Is a courtier of you
  • Their faith is the same as that of puppet or actor
  • Is not a ruler
  • Does not have the Trait: Excommunicated
  • Is not in a Matrilineal betrothal
  • Is not in a Patrilineal betrothal
  • is_hostage = no
  • … is traveling to become a Hostage
  • Already under negotiation to become someone's Ward
  • Already under negotiation to become someone's Guardian
  • … is the Ceremonial Monarch
  • One of these

    • All of these

      • The … Culture allows … to be combatants
      • If a member of the Clergy: Members of the Clergy are allowed to be combatants in ⟨faith⟩
    • or

      All of these

      • The target’s culture: Their Culture has the Most restrictions on who can be a Knight are lifted for characters with 10 or more Prowess Tradition
      • Prowess at least 10
    • or

      If

      Then

      • All of these

        • The character you target:
          • is_at_war_as_defender = yes
        • One of these

          • Is the target’s spouse
          • or

            All of these

            • Is close family of the target
            • Is not married
  • has a Martial Education Trait and can join a Military Order or 6+ Prowess"
  • Also needed: available (not in an army, not imprisoned, not incapable) · none of the traits Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux · not busy in an Activity · not planning another Activity · available (an adult, not imprisoned, not incapable)

To see it in the menu

Ask to Join Military Order is a friendly character interaction in Crusader Kings III. You need: Does not have the Modifier: Promised Pilgrimage. The character you target needs: Is a courtier of you, Is available (not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux and 11 more. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Clergy acting towards a secular Ruler (+20), Weak Hook used (+50), You have demanded acquiescence as a Parent or Dynasty Head (+50) and 19 more. It costs Piety (varies), Renown (varies). Patch 1.20.1.2, from game/common/character_interactions/00_religious_interactions.txt.

for a guide, post or blog
Quick answers (3)
What are the requirements for Ask to Join Military Order in CK3?
You: Does not have the Modifier: Promised Pilgrimage. The character you target: Is a courtier of you, Is available (not in an army, not imprisoned, not incapable), Has none of the traits: Consumption, Typhus, Bubonic Plague, Smallpox, Measles, Bloody Flux, Busy participating in an Activity, You are already planning another Activity, Their faith is the same as that of puppet or actor, Is not a ruler, Does not have the Trait: Excommunicated, Is not in a Matrilineal betrothal, Is not in a Patrilineal betrothal, Already under negotiation to become someone's Ward, Already under negotiation to become someone's Guardian, Is available (an adult, not imprisoned, not incapable) and has a Martial Education Trait and can join a Military Order or 6+ Prowess". (patch 1.20.1.2)
How do I get the AI to accept Ask to Join Military Order?
Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Clergy acting towards a secular Ruler +20, Relative Level of Devotion, Weak Hook used +50, You have demanded acquiescence as a Parent or Dynasty Head +50, A Famed Patron of Novices +25, Opinion, Personality — To serve … is not their calling:, Personality — Devoting … to … tempts them:, Personality — they wishes to fight for …:, Personality — they is scared to fight:, Personality — Destined for greater things:, Personality — they is inspired by your Realm Priest: +50, Personality — they has been inspired by the Clergy: +50, Virtuous, Sinful, Faithful Blade +20, Temperate +25, Content +25, Humble +25, Pregnant -500, Ambitious -500, Married or Betrothed -50, Primary Heir -150, 2nd in line for your Primary Title -75, 3rd in line for your Primary Title -50, In the Line of Succession -25, Primary Heir to a foreign Title -100, In line to inherit a foreign Title -50, They is your Rival -50, They is your Nemesis -100, Intimidated by you, Terrified of you and … Chapter +25.
How much does Ask to Join Military Order cost?
Piety (varies), Renown (varies) (patch 1.20.1.2).

Will they accept?

Accepted automatically when:

  • They use their Hook on …

Otherwise the AI adds these up and accepts above zero; near zero the answer is partly random (ai_maybe). Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base0
Clergy acting towards a secular Ruler
when
+20
Relative Level of Devotion
when
  • Your Personal Tenets unlock tenet celestial hierarchy interaction acceptance
  • Your faith is the same as that of recipient
varies
Weak Hook used
when
+50
You have demanded acquiescence as a Parent or Dynasty Head
when
  • The option “demand” is chosen
+50
A Famed Patron of Novices
when
+25
Opinionvaries
Personality — To serve … is not their calling:
when
  • Ai zeal less than 0
ai_zeal
Personality — Devoting … to … tempts them:
when
  • Ai zeal more than 0
varies
Personality — they wishes to fight for …:
when
  • Ai zeal more than 0
  • Ai boldness more than 0
varies
Personality — they is scared to fight:
when
  • Ai boldness less than 0
varies
Personality — Destined for greater things:
when
  • Ai greed more than 0
varies
Personality — they is inspired by your Realm Priest:
when
  • The character you target:
    • One of these

      • has_relation_lover = scope:puppet_or_actor.cp:councillor_court_chaplain
      • or

        has_relation_friend = scope:puppet_or_actor.cp:councillor_court_chaplain
      • or

        has_secret_relation_lover = scope:puppet_or_actor.cp:councillor_court_chaplain
      • or

        has_relation_soulmate = scope:puppet_or_actor.cp:councillor_court_chaplain
      • or

        has_relation_best_friend = scope:puppet_or_actor.cp:councillor_court_chaplain
      • or

        Opinion of puppet_or_actor.cp:councillor_court_chaplain at least 80
+50
Personality — they has been inspired by the Clergy:
when
  • The character you target:
    • One of these

      • Any relation: Is a member of the Clergy
      • or

        Any relation: Is a member of the Clergy
      • or

        Any relation: Is a member of the Clergy
      • or

        Any relation: Is a member of the Clergy
      • or

        Any secret:
        • secret_target = { is_clergy = yes }
+50
Virtuous
when
  • scope:recipient.num_virtuous_traits > 0
varies
Sinful
when
  • scope:recipient.num_sinful_traits > 0
varies
Faithful Blade
when
+20
Temperate
when
+25
Content
when
+25
Humble
when
+25
Pregnant
when
-500
Ambitious
when
-500
Married or Betrothed
when
  • The character you target:
    • One of these

      • Is married
      • or

        exists = betrothed
-50
Primary Heir
when
  • The character you target:
    • is_primary_heir_of = scope:puppet_or_actor
-150
2nd in line for your Primary Title
when
  • Your primary title:
    • place_in_line_of_succession = { target = prev value = 2 }
  • The character you target:
    • NOT = { is_primary_heir_of = scope:puppet_or_actor }
-75
3rd in line for your Primary Title
when
  • Your primary title:
    • place_in_line_of_succession = { target = prev value = 3 }
  • The character you target:
    • NOT = { is_primary_heir_of = scope:puppet_or_actor }
-50
In the Line of Succession
when
  • Your primary title:
    • place_in_line_of_succession = { target = prev value >= 4 value <= 10 }
  • The character you target:
    • NOT = { is_primary_heir_of = scope:puppet_or_actor }
-25
Primary Heir to a foreign Title
when
  • The character you target:
    • Is not an heir of you
    • Any heir title:
      • holder != scope:puppet_or_actor
    • NOT = { is_primary_heir_of = scope:puppet_or_actor }
-100
In line to inherit a foreign Title
when
  • The character you target:
    • Is not an heir of you
    • Any parent › Any held title:
      • place_in_line_of_succession = { target = scope:recipient value < 5 }
      • NOT = { place_in_line_of_succession = { target = scope:recipient value < 2 } }
    • NOT = { is_primary_heir_of = scope:puppet_or_actor }
-50
They is your Rival
when
  • The character you target:
    • Has you as rival
    • Does not have you as nemesis
-50
They is your Nemesis
when
  • The character you target: Has you as nemesis
-100
Intimidated by you
when
  • The character you target:
    • has_dread_level_towards = { target = scope:puppet_or_actor level = 1 }
intimidated_halved_reason_value
Terrified of you
when
  • The character you target:
    • has_dread_level_towards = { target = scope:puppet_or_actor level = 2 }
cowed_halved_reason_value
… Chapter
when
  • The Christian Church:
    • Any participant group:
      • Any situation group participant:
      • If

        • The character you target: Is a ruler

        Then

        • Any situation group participant:
    • In the Concord phase
+25
Acceptance (ai_accept) (281 lines of game script)
base = 0
celestial_hierarchy_acceptance_modifier = {
	ACTOR = scope:puppet_or_actor
	RECIPIENT = scope:recipient
}
modifier = {
	scope:hook = yes
	add = 50
	desc = SCHEME_WEAK_HOOK_USED
}
modifier = {
	add = 50
	scope:demand = yes
	desc = liege_demands_vow_taking
}
modifier = {
	add = 25
	scope:puppet_or_actor = {
		has_character_modifier = pam_oblate_patron_modifier
	}
	desc = pam_oblate_patron_reason
}
opinion_modifier = {
	who = scope:recipient
	opinion_target = scope:puppet_or_actor
	multiplier = 0.25
	desc = AI_SIMPLE_OPINION_REASON
}
modifier = {
	add = ai_zeal
	ai_zeal < 0
	desc = TAKE_THE_VOWS_SKEPTIC
}
modifier = {
	add = {
		value = ai_zeal
		divide = 2
	}
	ai_zeal > 0
	desc = TAKE_THE_VOWS_ZEALOUS
}
modifier = {
	add = {
		value = ai_zeal
		multiply = ai_boldness
		divide = 100
		min = 10
	}
	ai_zeal > 0
	ai_boldness > 0
	desc = TAKE_THE_VOWS_FIGHT_FOR_FAITH
}
modifier = {
	add = {
		value = ai_boldness
	}
	ai_boldness < 0
	desc = TAKE_THE_VOWS_AFRAID_TO_DIE
}
modifier = {
	add = {
		value = ai_greed
		multiply = -1
	}
	ai_greed > 0
	desc = TAKE_THE_VOWS_GREED
}
modifier = {
	add = 50
	exists = scope:puppet_or_actor.cp:councillor_court_chaplain
	scope:recipient = {
		OR = {
			has_relation_lover = scope:puppet_or_actor.cp:councillor_court_chaplain
			has_relation_friend = scope:puppet_or_actor.cp:councillor_court_chaplain
			has_secret_relation_lover = scope:puppet_or_actor.cp:councillor_court_chaplain
			has_relation_soulmate = scope:puppet_or_actor.cp:councillor_court_chaplain
			has_relation_best_friend = scope:puppet_or_actor.cp:councillor_court_chaplain
			opinion = {
				target = scope:puppet_or_actor.cp:councillor_court_chaplain
				value >= very_high_positive_opinion
			}
		}
	}
	desc = TAKE_THE_VOWS_INSPIRING_COURT_CHAPLAIN
}
modifier = {
	add = 50
	scope:recipient = {
		OR = {
			any_relation = {
				type = friend
				is_clergy = yes
			}
			any_relation = {
				type = best_friend
				is_clergy = yes
			}
			any_relation = {
				type = lover
				is_clergy = yes
			}
			any_relation = {
				type = soulmate
				is_clergy = yes
			}
			any_secret = {
				type = secret_lover
				secret_target = {
					is_clergy = yes
				}
			}
		}
	}
	desc = TAKE_THE_VOWS_INSPIRING_CLERGY
}
modifier = {
	add = {
		add = 20
		multiply = scope:recipient.num_virtuous_traits
	}
	scope:recipient.num_virtuous_traits > 0
	desc = TAKE_THE_VOWS_VIRTUOUS
}
modifier = {
	add = {
		add = -20
		multiply = scope:recipient.num_sinful_traits
	}
	scope:recipient.num_sinful_traits > 0
	desc = TAKE_THE_VOWS_SINFUL
}
modifier = {
	add = 20
	scope:recipient = {
		has_trait = holy_warrior
	}
	desc = TAKE_THE_VOWS_HOLY_WARRIOR
}
modifier = {
	add = 25
	scope:recipient = {
		has_trait = temperate
	}
	desc = TAKE_THE_VOWS_TEMPERATE
}
modifier = {
	add = 25
	scope:recipient = {
		has_trait = content
	}
	desc = TAKE_THE_VOWS_CONTENT
}
modifier = {
	add = 25
	scope:recipient = {
		has_trait = humble
	}
	desc = TAKE_THE_VOWS_HUMBLE
}
modifier = {
	add = -500
	scope:recipient = {
		has_trait = pregnant
	}
	desc = TAKE_THE_VOWS_PREGNANT
}
modifier = {
	add = -500
	scope:recipient = {
		has_trait = ambitious
	}
	desc = TAKE_THE_VOWS_AMBITIOUS
}
modifier = {
	add = -50
	scope:recipient = {
		OR = {
			is_married = yes
			exists = betrothed
		}
	}
	desc = TAKE_THE_VOWS_MARRIED_OR_BETROTHED
}
modifier = {
	add = -150
	scope:recipient = {
		is_primary_heir_of = scope:puppet_or_actor
	}
	desc = TAKE_THE_VOWS_PRIMARY_HEIR
}
modifier = {
	add = -75
	scope:recipient = {
		NOT = {
			is_primary_heir_of = scope:puppet_or_actor
		}
	}
	scope:puppet_or_actor.primary_title = {
		place_in_line_of_succession = {
			target = prev
			value = 2
		}
	}
	desc = TAKE_THE_VOWS_SECOND_HEIR
}
modifier = {
	add = -50
	scope:recipient = {
		NOT = {
			is_primary_heir_of = scope:puppet_or_actor
		}
	}
	scope:puppet_or_actor.primary_title = {
		place_in_line_of_succession = {
			target = prev
			value = 3
		}
	}
	desc = TAKE_THE_VOWS_THIRD_HEIR
}
modifier = {
	add = -25
	scope:recipient = {
		NOT = {
			is_primary_heir_of = scope:puppet_or_actor
		}
	}
	scope:puppet_or_actor.primary_title = {
		place_in_line_of_succession = {
			target = prev
			value >= 4
			value <= 10
		}
	}
	desc = TAKE_THE_VOWS_HEIR
}
modifier = {
	add = -100
	scope:recipient = {
		NOT = {
			is_heir_of = scope:puppet_or_actor
		}
		any_heir_title = {
			exists = holder
			holder != scope:puppet_or_actor
		}
		NOT = {
			is_primary_heir_of = scope:puppet_or_actor
		}
	}
	desc = TAKE_THE_VOWS_HEIR_TO_OTHER_TITLE
}
modifier = {
	add = -50
	scope:recipient = {
		NOT = {
			is_heir_of = scope:puppet_or_actor
		}
		any_parent = {
			any_held_title = {
				place_in_line_of_succession = {
					target = scope:recipient
					value < 5
				}
				NOT = {
					place_in_line_of_succession = {
						target = scope:recipient
						value < 2
					}
				}
			}
		}
		NOT = {
			is_primary_heir_of = scope:puppet_or_actor
		}
	}
	desc = TAKE_THE_VOWS_IN_LINE_TO_OTHER_TITLE
}
modifier = {
	desc = offer_vassalizati
# … (cut here; the rest is in the file)

As written in game/common/character_interactions/00_religious_interactions.txt.

What happens

If they accept

  • In some cases (on a condition the game doesn't show) › You:
    • add_piety = { … }
    • If take vows dynasty prestige cost more than 0 › Your dynasty:
      • add_dynasty_prestige = { … }
  • If

    Then

    • Use a Hook on the target
  • If

    • The option “demand” is chosen

    Then

    • You:
      • If

        • The character you target: Is an heir of you

        Then

        • Tyranny +10
      • The character you target:
        • If

          Then

          Otherwise

          • If

            • Not all of these

              • Has the Trait: Bastard
              • Ai vengefulness less than 20
              • Ai greed less than 20
              • Ai zeal more than -20

            Then

            • progress_towards_rival_effect = { CHARACTER = scope:puppet_or_actor REASON = rival_forced_to_take_vows OPINION = 0 }
        • Every Parent:
          • Where:
            • None of these

              • Is you
              • Any child:
                • Is not the target
                • Is an heir of you
              • Has the Trait: Zealous
          • Opinion: Forced Child to Take Vows
  • If

    • The character you target:
      • is_primary_heir_of = scope:puppet_or_actor

    Then

    • add_legitimacy = { value = minor_legitimacy_loss multiply = scope:puppet_or_actor.primary_title.tier }

    Else if

    • The character you target: Is an heir of you

    Then

    • add_legitimacy = { value = miniscule_legitimacy_loss multiply = scope:puppet_or_actor.primary_title.tier }
  • Event holy_order.0001
  • The character you target:
    • Gains the Trait Military Order Member
    • Level of Devotion +1
    • Will leave … court for a Military Order
    • If married › Every spouse:
      • divorce = scope:recipient
    • If

      a check the game hides

      Then

      • break_betrothal = betrothed
      • If has “promised grand wedding by” (a variable the game's script sets):
        • The rejecting betrothed:
          • break_betrothal = scope:rejected_betrothed
        • If

          • yields_alliance = { candidate = scope:rejecting_betrothed target = scope:rejected_betrothal_owner target_candidate = scope:rejected_betrothed }

          Then

          • break_alliance = scope:rejected_betrothal_owner
        • The rejected betrothed:
          • If

            • is_eunuch_trigger = { }
            • The rejecting betrothed:
              • is_eunuch_trigger = { }
            • None of these

              • The rejecting betrothed:
                • allowed_to_marry_same_sex_trigger = { }
                • sex_same_as = scope:rejected_betrothed
              • All of these

                • allowed_to_marry_same_sex_trigger = { }
                • sex_same_as = scope:rejecting_betrothed

            Then

            • Opinion: Broke Grand Wedding Betrothal (-50)
            • If

              • The rejecting betrothed is not you

              Then

              • Opinion: Broke Grand Wedding Betrothal (-50)
            • If

              • The rejected betrothal owner is not you

              Then

              • The rejected betrothal owner:
                • Opinion: Broke Grand Wedding Betrothal (-50)
                • If

                  • The rejecting betrothed is not you

                  Then

                  • Opinion: Broke Grand Wedding Betrothal (-50)
        • Level of Fame -1
        • If

          • One of these

          Then

          Else if

          Then

        • … (more in the script below)
    • … (more in the script below)
  • … (more in the script below)

If they refuse

  • If

    • The option “demand” is chosen

    Then

    • You:
      • If

        • The character you target: Is an heir of you

        Then

        • Tyranny +10
      • The character you target:
        • If

          Then

          Otherwise

          • If

            • Not all of these

              • Has the Trait: Bastard
              • Ai vengefulness less than 20
              • Ai greed less than 20
              • Ai zeal more than -20

            Then

            • progress_towards_rival_effect = { CHARACTER = scope:puppet_or_actor REASON = rival_forced_to_take_vows OPINION = 0 }
        • Every Parent:
          • Where:
            • None of these

              • Is you
              • Any child:
                • Is not the target
                • Is an heir of you
              • Has the Trait: Zealous
          • Opinion: Forced Child to Take Vows
  • The character you target: Opinion: Demanded Vows for 10 years
  • Event religious_interaction.1031
  • You:
    • add_piety_no_experience = { value = scope:recipient.ask_to_take_vows_piety_cost }
  • If

    • You: Government is Clan
    • The character you target: Government is Clan
    • Your house is the target’s
    • If

      • You are not the target

      Then

      • You are not the target

    Then

    • Your house:
      • add_unity_value = { … }

    Else if

    • No
    • You: Government is Clan
    • Your house: Has you as house head
    • One of these

      • All of these

        • exists = scope:recipient.house
        • Your house is not the target’s
      • or

        The character you target: Is Lowborn

    Then

    • Your house:
      • add_unity_value = { … }

Options when sending

  • Use a Hook
  • Demand Acquiescence, as Parent or Dynasty Head

Events it fires: holy_order.0001, religious_interaction.1031

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (32 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	piety >= major_piety_value
	is_adult = yes
}
is_shown = scope:puppet_or_actor.faith ?= {
	any_faith_holy_order = {
		leader = {
			government_has_flag = government_is_military_holy_order
		}
	}
}
exists = scope:puppet_or_actor
scope:recipient = {
	OR = {
		is_courtier_of = scope:puppet_or_actor
		is_child_of = scope:puppet_or_actor
	}
	NOR = {
		has_trait = devoted
		has_trait = order_member
	}
}
NOT = {
	scope:puppet_or_actor ?= {
		any_learning_councillor = {
			this = scope:recipient
		}
	}
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Can be sent when (is_valid…) (57 lines of game script)
trigger_if = {
	limit = {
		scope:is_puppet_action ?= yes
	}
	scope:puppet_or_actor = {
		piety >= scope:recipient.ask_to_take_vows_piety_cost
	}
}
trigger_if = {
	limit = {
		scope:is_puppet_action ?= yes
	}
	scope:puppet_or_actor = {
		dynasty ?= {
			dynasty_prestige >= take_vows_dynasty_prestige_cost_value
		}
	}
}
scope:recipient = {
	is_courtier_of = scope:puppet_or_actor
	can_take_religious_vows_trigger = yes
	can_be_warrior_trigger = {
		ARMY_OWNER = scope:recipient
	}
	custom_description = {
		text = TAKE_VOWS_INTERACTION_MARTIAL_EDUCATION
		object = scope:recipient
		OR = {
			prowess > low_skill_rating
			has_education_martial_trigger = yes
		}
	}
	custom_description = {
		text = not_rival_leader_check
		object = scope:recipient
		scope:puppet_or_actor.faith = {
			any_faith_holy_order = {
				leader = {
					NOT = {
						has_relation_rival = scope:recipient
					}
				}
			}
		}
	}
}
custom_tooltip = {
	text = cannot_take_overt_hostile_actions_against_diarch.tt
	NOT = {
		scope:recipient ?= scope:puppet_or_actor.diarch
	}
}
scope:puppet_or_actor = {
	NOT = {
		has_character_modifier = promised_pilgrimage_to_clergy_modifier
	}
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Effects (on_send, on_accept, on_decline) (149 lines of game script)
on_send = scope:recipient = {
	set_variable = {
		name = vows_piety_spent
		value = ask_to_take_vows_piety_cost
		days = 10
	}
}
on_accept = if = {
	limit = {
		scope:is_puppet_action ?= yes
	}
	scope:puppet_or_actor = {
		add_piety = {
			value = {
				add = scope:recipient.ask_to_take_vows_piety_cost
				max = piety
				multiply = -1
			}
		}
		if = {
			limit = {
				take_vows_dynasty_prestige_cost_value > 0
			}
			dynasty ?= {
				add_dynasty_prestige = {
					value = {
						value = take_vows_dynasty_prestige_cost_value
						multiply = -1
					}
				}
			}
		}
	}
}
scope:puppet_or_actor = {
	if = {
		limit = {
			scope:hook = yes
		}
		use_hook = scope:recipient
	}
	if = {
		limit = {
			scope:demand = yes
		}
		scope:puppet_or_actor = {
			show_as_tooltip = {
				take_vows_demand_effect = yes
			}
		}
	}
	if = {
		limit = {
			scope:recipient = {
				is_primary_heir_of = scope:puppet_or_actor
			}
		}
		add_legitimacy = {
			value = minor_legitimacy_loss
			multiply = scope:puppet_or_actor.primary_title.tier
		}
	}
	else_if = {
		limit = {
			scope:recipient = {
				is_heir_of = scope:puppet_or_actor
			}
		}
		add_legitimacy = {
			value = miniscule_legitimacy_loss
			multiply = scope:puppet_or_actor.primary_title.tier
		}
	}
	trigger_event = holy_order.0001
	show_as_tooltip = {
		send_child_to_holy_order_tooltip_effect = yes
		scope:recipient = {
			kick_from_court_interaction_warning_tooltip_effect = yes
		}
		take_vows_faith_opinion_effect = yes
	}
}
hidden_effect = {
	scope:recipient = {
		remove_variable = vows_piety_spent
	}
}
add_clan_unity_interaction_effect = {
	CHARACTER = scope:puppet_or_actor
	TARGET = scope:recipient
	VALUE = minor_unity_gain
	DESC = clan_unity_send_to_holy_order.desc
	REVERSE_NON_HOUSE_TARGET = no
}
on_decline = scope:puppet_or_actor = {
	if = {
		limit = {
			scope:demand = yes
		}
		scope:puppet_or_actor = {
			show_as_tooltip = {
				take_vows_demand_effect = yes
			}
		}
	}
}
scope:recipient = {
	add_opinion = {
		target = scope:puppet_or_actor
		modifier = asked_me_to_take_vows_opinion
		years = 10
	}
}
scope:puppet_or_actor = {
	trigger_event = {
		id = religious_interaction.1031
	}
}
show_as_tooltip = {
	scope:puppet_or_actor = {
		add_piety_no_experience = {
			value = scope:recipient.ask_to_take_vows_piety_cost
		}
	}
}
hidden_effect = {
	if = {
		limit = {
			scope:recipient = {
				has_variable = vows_piety_spent
			}
		}
		scope:puppet_or_actor = {
			add_piety_no_experience = {
				value = scope:recipient.var:vows_piety_spent
			}
		}
		scope:recipient = {
			remove_variable = vows_piety_spent
		}
	}
}
add_clan_unity_interaction_effect = {
	CHARACTER = scope:puppet_or_actor
	TARGET = scope:recipient
	VALUE = minor_unity_loss
	DESC = clan_unity_join_holy_order_refusal.desc
	REVERSE_NON_HOUSE_TARGET = no
}

As written in game/common/character_interactions/00_religious_interactions.txt.

Category
Friendly actions
Cost: Piety
varies
Cost: Renown
varies
Again on the same character
after 10 years
In the menu
main list
ID
send_to_holy_order_interaction

Source: game/common/character_interactions/00_religious_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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