
Mandala court
Guru
Guru is a court position in Crusader Kings III; its aptitude rests on Learning. At excellent aptitude it gives Stress Loss +10%, Monthly Piety +20%. Aptitude also comes from Very skilled (+20), Erudite (+15) and Theologian (+20). It needs All Under Heaven. Patch 1.20.0.3, from game/common/court_positions/types/00_mandala_court_positions.txt.
Quick answers (3)
- What makes a good Guru in CK3?
- Learning Skill Learning × 2 (max 50), Diplomacy Skill Diplomacy (max 50), Intrigue Skill Intrigue (max 50), Very skilled +20, Erudite +15, Theologian +20, Patient +15, Calm +15, Intellect Good 3 +40, Intellect Good 2 +20, Intellect Good 1 +10 and Shrewd +10 (the game's aptitude breakdown, patch 1.20.0.3).
- What does the Guru give?
- Terrible: Stress Loss +2%, Monthly Piety +2%; Poor: Stress Loss +4%, Monthly Piety +5%; Average: Stress Loss +6%, Monthly Piety +10%; Good: Stress Loss +8%, Monthly Piety +15%; Excellent: Stress Loss +10%, Monthly Piety +20%.
- What tasks can the Guru do?
- Enlighten the Mind, Refine the Tongue and Sharpen the Senses.
A guru serves as both counselor and sage, advising rulers on earthly concerns and sacred truths.
What it gives you, by aptitude
The holder's aptitude (see below) sets the level: levels start at 20, 40, 60, 80.
Terriblebelow 20
- Stress Loss+2%
- Monthly Piety+2%
Poor20+
- Stress Loss+4%
- Monthly Piety+5%
Average40+
- Stress Loss+6%
- Monthly Piety+10%
Good60+
- Stress Loss+8%
- Monthly Piety+15%
Excellent80+
- Stress Loss+10%
- Monthly Piety+20%
What makes a good Guru
The game's own aptitude breakdown for this position — every part it adds up:
| Part | Aptitude |
|---|---|
| Learning Skill | Learning × 2 (max 50) |
| Diplomacy Skill | Diplomacy (max 50) |
| Intrigue Skill | Intrigue (max 50) |
| Very skilled | +20 |
| Erudite | +15 |
| Theologian | +20 |
| Patient | +15 |
| Calm | +15 |
| Intellect Good 3 | +40 |
| Intellect Good 2 | +20 |
| Intellect Good 1 | +10 |
| Shrewd | +10 |
The holder gets
Tasks
Enlighten the Mind
The guru shares sacred texts and scholarly wisdom to sharpen their liege's intellect.
Costs 0.05 prestige a month
Refine the Tongue
The guru instructs in courtly speech, measured silence, and the art of graceful persuasion.
Costs 0.05 prestige a month
Sharpen the Senses
Through parables and subtle games, the guru trains the ruler to see hidden motives and deceive with poise.
Costs 0.05 prestige a month
Other rooms and names
The game picks the room by the ruler's government or culture.
Who may hire it (valid_position) (1 line of game script)
is_landed_or_landless_administrative_or_theocratic = yes
As written in game/common/court_positions/types/00_mandala_court_positions.txt.
Who may hold it (valid_character) (5 lines of game script)
scope:employee = {
court_guru_validity_trigger = {
EMPLOYER = scope:liege
}
}As written in game/common/court_positions/types/00_mandala_court_positions.txt.
Shown when (is_shown) (17 lines of game script)
has_tgp_dlc_trigger = yes
OR = {
government_has_flag = government_is_mandala
government_has_flag = government_is_wanua
religion = {
is_in_family = rf_eastern
}
religion = religion:taoism_religion
}
is_landed_or_landless_administrative_or_theocratic = yes
trigger_if = {
limit = {
is_ai = yes
highest_held_title_tier <= tier_county
}
always = no
}As written in game/common/court_positions/types/00_mandala_court_positions.txt.
Source: game/common/court_positions/types/00_mandala_court_positions.txt, common/court_positions/tasks, common/script_values and the English localisation, Crusader Kings III 1.20.0.3. Salary is the base before the realm-size and cultural-era multipliers.
