
Camp officers (landless adventurers)
Armorer
Armorer is a camp officer in Crusader Kings III; its aptitude rests on Stewardship. At excellent aptitude it gives Men-at-Arms Toughness +50%. Aptitude also comes from Employer has Positions Of Power Perk (Friend) (+5). It needs Roads to Power. Patch 1.20.0.3, from game/common/court_positions/types/00_camp_officers.txt.
Quick answers (2)
- What makes a good Armorer in CK3?
- Employer has Positions Of Power Perk (Friend) +5, Stewardship Skill Stewardship × 2.5 (max 60) and Learning Skill Learning × 2 (max 60) (the game's aptitude breakdown, patch 1.20.0.3).
- What does the Armorer give?
- Terrible: Men-at-Arms Toughness +2%; Poor: Men-at-Arms Toughness +5%; Average: Men-at-Arms Toughness +20%; Good: Men-at-Arms Toughness +30%; Excellent: Men-at-Arms Toughness +50%.
The Armorer is a smith who specializes in helmets and maile. They are responsible for making and mending the garb of the men-at-arms and horses.
What it gives you, by aptitude
The holder's aptitude (see below) sets the level: levels start at 20, 40, 60, 80.
Terriblebelow 20
Poor20+
Average40+
Good60+
Excellent80+
What makes a good Armorer
The game's own aptitude breakdown for this position — every part it adds up:
| Part | Aptitude |
|---|---|
| Employer has Positions Of Power Perk (Friend) | +5 |
| Stewardship Skill | Stewardship × 2.5 (max 60) |
| Learning Skill | Learning × 2 (max 60) |
The holder gets
- Prestige+0.1/month
Who may hire it (valid_position) (10 lines of game script)
custom_tooltip = {
text = landless_government_tt
government_has_flag = government_is_landless_adventurer
}
custom_tooltip = {
text = armorer_camp_officer_parameter_tt
domicile ?= {
has_domicile_parameter = camp_unlocks_armorer_officer
}
}As written in game/common/court_positions/types/00_camp_officers.txt.
Who may hold it (valid_character) (3 lines of game script)
valid_camp_officer_trigger = {
OFFICER = armorer
}As written in game/common/court_positions/types/00_camp_officers.txt.
Shown when (is_shown) (5 lines of game script)
has_ep3_dlc_trigger = yes
custom_tooltip = {
text = landless_government_tt
government_has_flag = government_is_landless_adventurer
}As written in game/common/court_positions/types/00_camp_officers.txt.
Source: game/common/court_positions/types/00_camp_officers.txt, common/court_positions/tasks, common/script_values and the English localisation, Crusader Kings III 1.20.0.3. Salary is the base before the realm-size and cultural-era multipliers.