
Camp officers (landless adventurers)
Light Cavalry Captain
Light Cavalry Captain is a camp officer in Crusader Kings III; its aptitude rests on Martial. At excellent aptitude it gives Light Cavalry Damage +50%, Light Cavalry Pursuit +50%. Aptitude also comes from Employer has Positions Of Power Perk (Friend) (+5), Strategist (+20) and Has any Commander Trait (+10). It needs Roads to Power. Patch 1.20.0.3, from game/common/court_positions/types/00_camp_officers.txt.
Quick answers (2)
- What makes a good Light Cavalry Captain in CK3?
- Employer has Positions Of Power Perk (Friend) +5, Martial Skill Martial × 2.5 (max 60), Prowess Skill Prowess (max 60), Strategist +20 and Has any Commander Trait +10 (the game's aptitude breakdown, patch 1.20.0.3).
- What does the Light Cavalry Captain give?
- Terrible: Light Cavalry Damage +5%, Light Cavalry Pursuit +5%; Poor: Light Cavalry Damage +10%, Light Cavalry Pursuit +10%; Average: Light Cavalry Damage +30%, Light Cavalry Pursuit +30%; Good: Light Cavalry Damage +40%, Light Cavalry Pursuit +40%; Excellent: Light Cavalry Damage +50%, Light Cavalry Pursuit +50%.
The Light Cavalry Captain is commander of the camp's swiftest horsemen. They are responsible for the contingent's leadership, training, and tactics.
What it gives you, by aptitude
The holder's aptitude (see below) sets the level: levels start at 20, 40, 60, 80.
Terriblebelow 20
- Light Cavalry Damage+5%
- Light Cavalry Pursuit+5%
Poor20+
- Light Cavalry Damage+10%
- Light Cavalry Pursuit+10%
Average40+
- Light Cavalry Damage+30%
- Light Cavalry Pursuit+30%
Good60+
- Light Cavalry Damage+40%
- Light Cavalry Pursuit+40%
Excellent80+
- Light Cavalry Damage+50%
- Light Cavalry Pursuit+50%
What makes a good Light Cavalry Captain
The game's own aptitude breakdown for this position — every part it adds up:
| Part | Aptitude |
|---|---|
| Employer has Positions Of Power Perk (Friend) | +5 |
| Martial Skill | Martial × 2.5 (max 60) |
| Prowess Skill | Prowess (max 60) |
| Strategist | +20 |
| Has any Commander Trait | +10 |
The holder gets
- Prestige+0.1/month
Who may hire it (valid_position) (10 lines of game script)
custom_tooltip = {
text = landless_government_tt
government_has_flag = government_is_landless_adventurer
}
custom_tooltip = {
text = light_cavalry_captain_camp_officer_parameter_tt
domicile ?= {
has_domicile_parameter = camp_unlocks_light_cavalry_captain_officer
}
}As written in game/common/court_positions/types/00_camp_officers.txt.
Who may hold it (valid_character) (3 lines of game script)
valid_camp_officer_trigger = {
OFFICER = light_cavalry_captain
}As written in game/common/court_positions/types/00_camp_officers.txt.
Shown when (is_shown) (5 lines of game script)
has_ep3_dlc_trigger = yes
custom_tooltip = {
text = landless_government_tt
government_has_flag = government_is_landless_adventurer
}As written in game/common/court_positions/types/00_camp_officers.txt.
Source: game/common/court_positions/types/00_camp_officers.txt, common/court_positions/tasks, common/script_values and the English localisation, Crusader Kings III 1.20.0.3. Salary is the base before the realm-size and cultural-era multipliers.