CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Camp officers (landless adventurers)

Kenneler

Roads to Power

Kenneler is a camp officer in Crusader Kings III; its aptitude rests on Martial. At excellent aptitude it gives Knight Effectiveness +33%. Aptitude also comes from Employer has Positions Of Power Perk (Friend) (+5) and Pet Dog (+20). It needs Roads to Power. Patch 1.20.0.3, from game/common/court_positions/types/00_camp_officers.txt.

Quick answers (2)
What makes a good Kenneler in CK3?
Employer has Positions Of Power Perk (Friend) +5, Martial Skill Martial × 2.5 (max 60), Prowess Skill Prowess × 1.5 (max 60), Pet Dog +20 and Pet Cat -20 (the game's aptitude breakdown, patch 1.20.0.3).
What does the Kenneler give?
Terrible: Knight Effectiveness +5%; Poor: Knight Effectiveness +10%; Average: Knight Effectiveness +15%; Good: Knight Effectiveness +20%; Excellent: Knight Effectiveness +33%.

The Kenneler is tasked with the care and training of the camp's pack of hounds. They keep the dogs healthy and well fed — most of the time.

What it gives you, by aptitude

The holder's aptitude (see below) sets the level: levels start at 20, 40, 60, 80.

  1. Terriblebelow 20

  2. Poor20+

  3. Average40+

  4. Good60+

  5. Excellent80+

• Enables Toss to Dogs Execution Prisoners method

What makes a good Kenneler

The game's own aptitude breakdown for this position — every part it adds up:

PartAptitude
Employer has Positions Of Power Perk (Friend)+5
Martial SkillMartial × 2.5 (max 60)
Prowess SkillProwess × 1.5 (max 60)
Pet Dog+20
Pet Cat-20

The holder gets

Who may hire it (valid_position) (10 lines of game script)
custom_tooltip = {
	text = landless_government_tt
	government_has_flag = government_is_landless_adventurer
}
custom_tooltip = {
	text = kennelperson_camp_officer_parameter_tt
	domicile ?= {
		has_domicile_parameter = camp_unlocks_kennelperson_officer
	}
}

As written in game/common/court_positions/types/00_camp_officers.txt.

Who may hold it (valid_character) (3 lines of game script)
valid_camp_officer_trigger = {
	OFFICER = kennelperson
}

As written in game/common/court_positions/types/00_camp_officers.txt.

Shown when (is_shown) (5 lines of game script)
has_ep3_dlc_trigger = yes
custom_tooltip = {
	text = landless_government_tt
	government_has_flag = government_is_landless_adventurer
}

As written in game/common/court_positions/types/00_camp_officers.txt.

Source: game/common/court_positions/types/00_camp_officers.txt, common/court_positions/tasks, common/script_values and the English localisation, Crusader Kings III 1.20.0.3. Salary is the base before the realm-size and cultural-era multipliers.