
Camp officers (landless adventurers)
Camelry Captain
Camelry Captain is a camp officer in Crusader Kings III; its aptitude rests on Martial. At excellent aptitude it gives Camel Cavalry Damage +50%, Camel Cavalry Pursuit +50%. Aptitude also comes from Employer has Positions Of Power Perk (Friend) (+5), Strategist (+20) and Has any Commander Trait (+10). It needs Roads to Power. Patch 1.20.0.3, from game/common/court_positions/types/00_camp_officers.txt.
Quick answers (2)
- What makes a good Camelry Captain in CK3?
- Employer has Positions Of Power Perk (Friend) +5, Martial Skill Martial × 2.5 (max 60), Prowess Skill Prowess (max 60), Strategist +20 and Has any Commander Trait +10 (the game's aptitude breakdown, patch 1.20.0.3).
- What does the Camelry Captain give?
- Terrible: Camel Cavalry Damage +5%, Camel Cavalry Pursuit +5%; Poor: Camel Cavalry Damage +10%, Camel Cavalry Pursuit +10%; Average: Camel Cavalry Damage +30%, Camel Cavalry Pursuit +30%; Good: Camel Cavalry Damage +40%, Camel Cavalry Pursuit +40%; Excellent: Camel Cavalry Damage +50%, Camel Cavalry Pursuit +50%.
The Camelry Captain commands the camp's camel-riders. They are responsible for the contingent's leadership, training, and tactics.
What it gives you, by aptitude
The holder's aptitude (see below) sets the level: levels start at 20, 40, 60, 80.
Terriblebelow 20
- Camel Cavalry Damage+5%
- Camel Cavalry Pursuit+5%
Poor20+
- Camel Cavalry Damage+10%
- Camel Cavalry Pursuit+10%
Average40+
- Camel Cavalry Damage+30%
- Camel Cavalry Pursuit+30%
Good60+
- Camel Cavalry Damage+40%
- Camel Cavalry Pursuit+40%
Excellent80+
- Camel Cavalry Damage+50%
- Camel Cavalry Pursuit+50%
What makes a good Camelry Captain
The game's own aptitude breakdown for this position — every part it adds up:
| Part | Aptitude |
|---|---|
| Employer has Positions Of Power Perk (Friend) | +5 |
| Martial Skill | Martial × 2.5 (max 60) |
| Prowess Skill | Prowess (max 60) |
| Strategist | +20 |
| Has any Commander Trait | +10 |
The holder gets
- Prestige+0.1/month
Who may hire it (valid_position) (10 lines of game script)
custom_tooltip = {
text = landless_government_tt
government_has_flag = government_is_landless_adventurer
}
custom_tooltip = {
text = camelry_captain_captain_camp_officer_parameter_tt
domicile ?= {
has_domicile_parameter = camp_unlocks_camelry_captain_officer
}
}As written in game/common/court_positions/types/00_camp_officers.txt.
Who may hold it (valid_character) (3 lines of game script)
valid_camp_officer_trigger = {
OFFICER = camelry_captain
}As written in game/common/court_positions/types/00_camp_officers.txt.
Shown when (is_shown) (5 lines of game script)
has_ep3_dlc_trigger = yes
custom_tooltip = {
text = landless_government_tt
government_has_flag = government_is_landless_adventurer
}As written in game/common/court_positions/types/00_camp_officers.txt.
Source: game/common/court_positions/types/00_camp_officers.txt, common/court_positions/tasks, common/script_values and the English localisation, Crusader Kings III 1.20.0.3. Salary is the base before the realm-size and cultural-era multipliers.